/// <summary> /// Retrieve the source position for a given relative position (TF) /// </summary> /// <param name="tf">relative position</param> /// <returns> /// a world position /// </returns> protected override Vector3 GetInterpolatedSourcePosition(float tf) { return((Space == Space.World) ? Path.Module.Generator.transform.TransformPoint(PathData.InterpolatePosition(tf)) : PathData.InterpolatePosition(tf)); }