internal void OnCollision(Collision collision, PassCollisionToParent passCollisionToParent) { if (collision.collider.tag != "Floor") { StartCoroutine(Ragdoll(3)); } }
public void CollisionDetected(Collision collision, PassCollisionToParent passCollisionToParent) { // print("Collision detected in " + passCollisionToParent.gameObject.name); //_controller.OnCollision(collision, passCollisionToParent); }