public override void InitSkill(PlayerAnimFuntion _animFuntion, GameObject _playerObject) { base.InitSkill(_animFuntion, _playerObject); m_meshRenderer = this.GetComponent <MeshRenderer>(); m_attackCollider = this.GetComponent <AttackCollider>(); m_effectAnimFuntion = this.GetComponent <EffectAnimFuntion>(); m_attackCollider.iCollisionSize = collisionSize; m_attackCollider.SetDamageColliderInfo(damageRatio * level, "Monster", damageForce); }