コード例 #1
0
    public override void InitSkill(PlayerAnimFuntion _animFuntion, GameObject _playerObject)
    {
        base.InitSkill(_animFuntion, _playerObject);

        m_meshRenderer      = this.GetComponent <MeshRenderer>();
        m_attackCollider    = this.GetComponent <AttackCollider>();
        m_effectAnimFuntion = this.GetComponent <EffectAnimFuntion>();

        m_attackCollider.iCollisionSize = collisionSize;
        m_attackCollider.SetDamageColliderInfo(damageRatio * level, "Monster", damageForce);
    }