// Use this for initialization void Start() { NetworkTransport.Init(); ConnectionConfig config = new ConnectionConfig(); reliable_channel = config.AddChannel(QosType.Reliable); unreliable_channel = config.AddChannel(QosType.Unreliable); all_cost_channel = config.AddChannel(QosType.AllCostDelivery); state_update_channel = config.AddChannel(QosType.StateUpdate); large_data_channel = config.AddChannel(QosType.ReliableFragmentedSequenced); topology = new HostTopology(config, MAX_PLAYERS); host = NetworkTransport.AddHost(topology, port); //print("server host:"); //print(host); pm = new Party_manager(); pm.init(); StartCoroutine(receive()); StartCoroutine(inform_players()); }