#pragma warning disable 0108 public static T GetComponent <T>(GamebaseGameObjectManager.GameObjectType gameObjectType) { if (false == GamebaseGameObjectManager.ContainsGameObject(gameObjectType)) { return(default(T)); } var gameObject = GamebaseGameObjectManager.GetGameObject(gameObjectType); return(gameObject.GetComponent <T>()); }
private static GamebaseCoroutineComponent GetCoroutineComponent(GamebaseGameObjectManager.GameObjectType gameObjectType, bool isMake = false) { GamebaseCoroutineComponent coroutineComponent = GamebaseComponentManager.GetComponent <GamebaseCoroutineComponent>(gameObjectType); if (null == coroutineComponent && true == isMake) { coroutineComponent = GamebaseComponentManager.AddComponent <GamebaseCoroutineComponent>(gameObjectType); } return(coroutineComponent); }
public static void StopCoroutine(GamebaseGameObjectManager.GameObjectType gameObjectType, Coroutine routine) { GamebaseCoroutineComponent coroutineComponent = GetCoroutineComponent(gameObjectType); if (null == coroutineComponent) { return; } coroutineComponent.StopCoroutine(routine); }
public static T AddComponent <T>(GamebaseGameObjectManager.GameObjectType gameObjectType) where T : Component { var gameObject = GamebaseGameObjectManager.GetGameObject(gameObjectType); var component = gameObject.GetComponent <T>(); if (null != component) { return(component); } return(gameObject.AddComponent <T>()); }
public static Coroutine StartCoroutine(GamebaseGameObjectManager.GameObjectType gameObjectType, IEnumerator routine) { GamebaseCoroutineComponent coroutineComponent = GetCoroutineComponent(gameObjectType, true); return(coroutineComponent.StartCoroutine(routine)); }
public static Coroutine StartCoroutine(GamebaseGameObjectManager.GameObjectType gameObjectType, string methodName) { GamebaseCoroutineComponent coroutineComponent = GetCoroutineComponent(gameObjectType, true); return(coroutineComponent.StartCoroutine(methodName)); }
public static Coroutine StartCoroutine(GamebaseGameObjectManager.GameObjectType gameObjectType, string methodName, [DefaultValue("null")] object value) { GamebaseCoroutineComponent coroutineComponent = GetCoroutineComponent(gameObjectType, true); return(coroutineComponent.StartCoroutine(methodName, value)); }