コード例 #1
0
    public void SetUpgradeType(UPGRADE_TYPE type)
    {
        upgradeType = type;

        if (upgradeType == UPGRADE_TYPE.MONSTER)
        {
            partyInfo             = PartyInfoVC.Inst;
            scrollList.prefabUnit = prefabPartyUnit;
            FrameScroll.SetActive(true);

            //선택된 몬스터 Data
            monsterData = partyInfo.MonsterList[partyInfo.selected_unit_idx];
        }
        else//upgradeType == UPGRADE_TYPE.EQUIPMENT
        {
            equipmentInfo         = EquipmentInfoManager.Inst;
            scrollList.prefabUnit = prefabItemUnit;
            FrameScroll.SetActive(false);

            //선택된 장비 Data
            equipmentData = equipmentInfo.EquipmentList[(int)equipmentInfo.GetSelectedMenu()][equipmentInfo.GetUnitIdx()];

            InsertEquipmentUpgradeScroll();
        }

        initScrollList();
        updateView();
    }
コード例 #2
0
 //스크롤 종류에 따른 Sort버튼 Text 업데이트
 private void updateViewText()
 {
     if (PartyInfoVC.checkInst() && !SubViewEquipment.checkInst())
     {
         PartyInfoVC party_info = PartyInfoVC.Inst;
         if (party_info.currentScrollType == PartyInfoVC.scroll_type.SERVANT_INFO)
         {
             textSort[0].text = "POWER";
             textSort[1].text = "GRADE";
             textSort[2].text = "LEVEL";
             textSort[3].text = "GOT TIME";
             textSort[4].text = "JOB";
         }
         else
         {
             textSort[0].text = "POWER";
             textSort[1].text = "GRADE";
             textSort[2].text = "LEVEL";
             textSort[3].text = "GOT TIME";
             textSort[4].text = "UPGRADE";
         }
     }
     else if (InventoryVC.checkInst() || SubViewEquipment.checkInst())
     {
         textSort[0].text = "POWER";
         textSort[1].text = "GRADE";
         textSort[2].text = "TIER";
         textSort[3].text = "GOT TIME";
         textSort[4].text = "UPGRADE";
     }
 }
コード例 #3
0
    public void updateSelectedUnitInfo()
    {
        if (selected_unit_idx < 0 || selected_unit_idx >= total_item_num)
        {
            DebugLog.Log(false, "Invalid select_unit_idx by scrollmove select");
            return;
        }

        if (LobbyManager.Inst.popupState == POPUP_STATE.Servant)
        {
            bool none_subview = true;
            if (SubViewDeconstruction.checkInst() || SubViewEquipment.checkInst() || SubViewUpgrade.checkInst())
            {
                none_subview = false;
            }

            if (PartyInfoVC.checkInst() && none_subview)
            {
                PartyInfoVC partyInfo = PartyInfoVC.Inst;
                if (partyInfo.selectedMenu == PartyInfoVC.menu_type.SERVANT || partyInfo.selectedMenu == PartyInfoVC.menu_type.MONSTER)
                {
                    if (partyInfo.currentScrollType == PartyInfoVC.scroll_type.SERVANT_INFO || partyInfo.currentScrollType == PartyInfoVC.scroll_type.MONSTER_INFO)
                    {
                        partyInfo.updateDetailInfo(selected_main_idx);
                    }
                }
            }
        }
        else if (LobbyManager.Inst.popupState == POPUP_STATE.Weapon)
        {
            if (InventoryVC.checkInst())
            {
                if (InventoryVC.Inst.selectedMenu == Inventory_Menu_Type.ITEM)
                {
                    if (ItemInfoManager.Inst.ItemList.Count > 0)
                    {
                        ItemInfoManager.Inst.updateItemDetailInfo(selected_main_idx);
                    }
                }
                else
                {
                    bool none_subview = true;
                    if (SubViewDeconstruction.checkInst() || SubViewEquipment.checkInst() || SubViewUpgrade.checkInst())
                    {
                        none_subview = false;
                    }

                    if (InventoryVC.checkInst() && none_subview)
                    {
                        if (EquipmentInfoManager.Inst.EquipmentList[(int)EquipmentInfoManager.Inst.GetSelectedMenu()].Count > 0)
                        {
                            EquipmentInfoManager.Inst.updateDetailInfo(selected_main_idx);
                        }
                    }
                }
            }
        }
    }
コード例 #4
0
    public void OnClickClose()
    {
        if (PartyInfoVC.checkInst())
        {
            PartyInfoVC.Inst.frameScroll.SetActive(true);
        }
        else if (InventoryVC.checkInst())
        {
            InventoryVC.Inst.FrameMain.SetActive(true);
        }

        Destroy(this.gameObject);
    }
コード例 #5
0
    public void OnClickSortType(int btn_idx)
    {
        sortType = (SORT_TYPE)btn_idx;
        updateSortView();

        if (PartyInfoVC.checkInst())
        {
            if (SubViewEquipment.checkInst())
            {
                DebugLog.Log(false, "Reset Equip List");
                SubViewEquipment.Inst.ResetScrollListBySortType(sortType);
            }
            else if (SubViewDeconstruction.checkInst())
            {
                DebugLog.Log(false, "Reset deconstruct List");
                SubViewDeconstruction.Inst.ResetScrollListBySortType(sortType);
            }
            else if (SubViewUpgrade.checkInst())
            {
                DebugLog.Log(false, "Reset SubViewUpgrade List");
                SubViewUpgrade.Inst.ResetScrollListBySortType(sortType);
            }
            else
            {
                DebugLog.Log(false, "Reset Partyinfo List");
                PartyInfoVC.Inst.ResetScrollListBySortType(sortType);
            }
        }
        else if (InventoryVC.checkInst())
        {
            if (SubViewDeconstruction.checkInst())
            {
                DebugLog.Log(false, "Reset deconstruct List");
                SubViewDeconstruction.Inst.ResetScrollListBySortType(sortType);
            }
            else if (SubViewUpgrade.checkInst())
            {
                DebugLog.Log(false, "Reset SubViewUpgrade List");
                SubViewUpgrade.Inst.ResetScrollListBySortType(sortType);
            }
            else
            {
                DebugLog.Log(false, "Reset Inven List");
                EquipmentInfoManager.Inst.ResetScrollListBySortType(sortType);
            }
        }
    }
コード例 #6
0
    public void OnClickClose()
    {
        if (PartyInfoVC.checkInst())
        {
            if ((dType == DECONSTRUCTION_TYPE.SERVANT && partyInfo.ServantList != null) ||
                (dType == DECONSTRUCTION_TYPE.MONSTER && partyInfo.MonsterList != null))
            {
                PartyInfoVC.Inst.frameScroll.SetActive(true);
            }
        }
        else if (InventoryVC.checkInst())
        {
            InventoryVC.Inst.FrameMain.SetActive(true);
        }

        Destroy(this.gameObject);
    }
コード例 #7
0
    //분해 완료(서버에서 응답) 후 화면 전체 갱신
    public void updateViewFinishRequest()
    {
        OnClickButtonClear();

        if (PartyInfoVC.checkInst())
        {
            PartyInfoVC patyInfo = PartyInfoVC.Inst;
            patyInfo.setData();

            patyInfo.resetScroll();

            patyInfo.updateDetailInfo(patyInfo.scrollList.getFirstItemOrder());

            setData();
            scrollList.rectTrScrollLayer.anchoredPosition = Vector2.zero;
            scrollList.SetItemOrder(getOrder());
            scrollList.ScrollViewDidScroll();
        }
        else if (InventoryVC.checkInst())
        {
            InventoryVC inventory = InventoryVC.Inst;
            if (inventory.FrameEquipmentInfo.activeSelf)
            {
                if (EquipmentInfoManager.checkInst())
                {
                    EquipmentInfoManager equipmentInfo = EquipmentInfoManager.Inst;
                    equipmentInfo.setData();
                    if (equipmentInfo.EquipmentList[(int)equipmentInfo.selectedMenu].Count > 0)
                    {
                        equipmentInfo.resetScroll();
                        equipmentInfo.updateDetailInfo(equipmentInfo.scrollList.getFirstItemOrder());
                    }
                    else
                    {
                        equipmentInfo.updateAllView();
                    }

                    setData();

                    scrollList.rectTrScrollLayer.anchoredPosition = Vector2.zero;
                    scrollList.SetItemOrder(getOrder());
                    scrollList.ScrollViewDidScroll();
                }
            }
        }
    }
コード例 #8
0
    public void SetDeconstructionType(DECONSTRUCTION_TYPE type)
    {
        dType = type;

        if (dType == DECONSTRUCTION_TYPE.SERVANT || dType == DECONSTRUCTION_TYPE.MONSTER)
        {
            partyInfo             = PartyInfoVC.Inst;
            scrollList.prefabUnit = prefabPartyUnit;
        }
        else
        {
            equipmentInfo         = EquipmentInfoManager.Inst;
            scrollList.prefabUnit = prefabItemUnit;
        }

        initScrollList();
        updateView();
    }
コード例 #9
0
    //PartyInfo 화면에서 유닛을 선택했을때 해당 모델로 교체
    public void ChangeSelectedUnitModel()
    {
        //서브뷰 상태일때는 Return;
        //if (SubViewDeconstruction.checkInst() || SubViewUpgrade.checkInst())
        //{
        //    return;
        //}

        if (PartyInfoVC.checkInst())
        {
            PartyInfoVC partyInfo = PartyInfoVC.Inst;

            if (objMonsterModel != null)
            {
                Destroy(objMonsterModel);
            }

            if (partyInfo.selectedMenu == PartyInfoVC.menu_type.SERVANT)
            {
                objServantModel.SetActive(false);
                int servant_id = partyInfo.ServantList[partyInfo.selected_unit_idx].id;
                characterCustom.jobIndex   = CSVData.Inst.GetServantData(servant_id).job;
                characterCustom.headIndex  = CSVData.Inst.GetServantData(servant_id).head;
                characterCustom.hairIndex  = CSVData.Inst.GetServantData(servant_id).hair;
                characterCustom.isMan      = CSVData.Inst.GetServantData(servant_id).gender;
                characterCustom.isChildren = CSVData.Inst.GetServantData(servant_id).body;
                characterCustom.Refresh();
                objServantModel.SetActive(true);
                changeCameraOffsetByModelHeight(objServantModel.GetComponent <CharInfo>().Height);
            }
            else if (partyInfo.selectedMenu == PartyInfoVC.menu_type.MONSTER)
            {
                objServantModel.SetActive(false);
                objMonsterModel = Instantiate(Resources.Load <GameObject>("InGameCharacterPrefabs/" + CSVData.Inst.GetMonsterDBResourceModel(partyInfo.MonsterList[partyInfo.selected_unit_idx].id)),
                                              characterCustom.transform);
                changeCameraOffsetByModelHeight(objMonsterModel.GetComponent <CharInfo>().Height);
            }
            DebugLog.Log(false, "change update model");
        }
    }
コード例 #10
0
    public void updateSlot(int unit_idx)
    {
        if (unit_idx > 0)
        {
            if (SubViewDeconstruction.Inst.GetDeconstructionType() == DECONSTRUCTION_TYPE.SERVANT || SubViewDeconstruction.Inst.GetDeconstructionType() == DECONSTRUCTION_TYPE.MONSTER)
            {
                FrameUnitInfo.SetActive(true);
                FrameItemInfo.SetActive(false);
                imageEmptySlot.enabled = false;
                this.GetComponent <Button>().interactable = true;

                PartyInfoVC party_info = PartyInfoVC.Inst;

                if (party_info.selectedMenu == PartyInfoVC.menu_type.SERVANT)
                {
                    UserServantData s_info = UserDataManager.Inst.GetServantInfo(unit_idx);
                    if (s_info == null)
                    {
                        DebugLog.Log(false, "Invalid Servant ID : " + s_info.id);
                    }
                    imageUnitGrade.sprite = CSVData.Inst.GetSpriteGrade((GRADE_TYPE)s_info.grade);
                    imageUnit.sprite      = CSVData.Inst.GetServantData(s_info.id).servantIcon;

                    textUnitLevel.text = string.Format("{0}", s_info.level);

                    textStr.text = string.Format("{0}", s_info.status.basicStr);
                    textDex.text = string.Format("{0}", s_info.status.basicDex);
                    textInt.text = string.Format("{0}", s_info.status.basicInt);
                }
                else if (party_info.selectedMenu == PartyInfoVC.menu_type.MONSTER)
                {
                    UserMonsterData m_info = UserDataManager.Inst.GetMonsterInfo(unit_idx);
                    if (m_info == null)
                    {
                        DebugLog.Log(false, "Invalid Monster ID : " + m_info.id);
                    }
                    imageUnitGrade.sprite = CSVData.Inst.GetSpriteGrade((GRADE_TYPE)m_info.grade);
                    imageUnit.sprite      = CSVData.Inst.GetMonsterData(m_info.id).monsterIcon;

                    textUnitLevel.text = string.Format("{0}", m_info.level);

                    textStr.text = string.Format("{0}", m_info.status.basicStr);
                    textDex.text = string.Format("{0}", m_info.status.basicDex);
                    textInt.text = string.Format("{0}", m_info.status.basicInt);
                }
            }
            else//Equip
            {
                FrameUnitInfo.SetActive(false);
                FrameItemInfo.SetActive(true);
                imageEmptySlot.enabled = false;
                this.GetComponent <Button>().interactable = true;

                UserEquipmentData e_info = UserDataManager.Inst.GetEquipmentInfo(unit_idx);
                if (e_info == null)
                {
                    DebugLog.Log(false, "Invalid Equip ID : " + e_info.id);
                }
                imageItemGrade.sprite = CSVData.Inst.GetSpriteGrade((GRADE_TYPE)e_info.grade);
                imageItem.sprite      = CSVData.Inst.GetEquipmentData(e_info.id).equipmentIcon;

                textItemLevel.text = string.Format("{0}", e_info.upgrade);

                imageStat.sprite = CSVData.Inst.GetSpriteOptionType(e_info.optionType);
                textStat.text    = string.Format("{0}", e_info.value);
            }
        }
        else
        {
            this.GetComponent <Button>().interactable = false;
            imageEmptySlot.enabled = true;
        }
    }
コード例 #11
0
    public override void UpdateUnit(int _main_idx)
    {
        main_idx = _main_idx;

        partyInfo = PartyInfoVC.Inst;

        int chracter_unit_idx = 0;

        //Todo :set Image
        if (partyInfo.currentScrollType == PartyInfoVC.scroll_type.SERVANT_INFO)
        {
            int selected_idx;
            if (SubViewDeconstruction.checkInst() && unit_controller.Equals(SubViewDeconstruction.Inst))
            {
                selected_idx      = SubViewDeconstruction.Inst.scrollListData[main_idx];
                chracter_unit_idx = partyInfo.ServantList[SubViewDeconstruction.Inst.scrollListData[main_idx]].index;
            }
            else
            {
                selected_idx      = main_idx;
                chracter_unit_idx = partyInfo.ServantList[main_idx].index;
            }

            ImageGrade.sprite      = CSVData.Inst.GetSpriteGrade((GRADE_TYPE)partyInfo.ServantList[selected_idx].grade);
            imageCharacter.sprite  = CSVData.Inst.GetServantData(partyInfo.ServantList[selected_idx].id).servantIcon;
            textCharacterName.text = CSVData.Inst.GetServantData(partyInfo.ServantList[selected_idx].id).name;
            textLevel.text         = string.Format("{0}", partyInfo.ServantList[selected_idx].level);
            textPower.text         = string.Format("{0}", Calculator.GetPower(partyInfo.ServantList[selected_idx].status, partyInfo.ServantList[selected_idx].level));
            textUpgrade.text       = string.Format(" ");
            imageClass.sprite      = CSVData.Inst.GetSpriteServantJob(partyInfo.ServantList[selected_idx].jobType);
            imageType.gameObject.SetActive(false);

            //TODO:나중에 파티가 여러개일 경우, 수정이 필요할 수 있음
            if (partyInfo.ServantList[selected_idx].partyIndex > 0)
            {
                GetComponent <Image>().color = Color.cyan;
            }
            else
            {
                GetComponent <Image>().color = Color.white;
            }
        }
        else if (partyInfo.currentScrollType == PartyInfoVC.scroll_type.MONSTER_INFO)
        {
            int selected_idx;
            if (SubViewUpgrade.checkInst() && unit_controller.Equals(SubViewUpgrade.Inst))
            {
                selected_idx = SubViewUpgrade.Inst.scrollListData[main_idx];
            }
            else if (SubViewDeconstruction.checkInst() && unit_controller.Equals(SubViewDeconstruction.Inst))
            {
                selected_idx      = SubViewDeconstruction.Inst.scrollListData[main_idx];
                chracter_unit_idx = partyInfo.MonsterList[SubViewDeconstruction.Inst.scrollListData[main_idx]].index;
            }
            else
            {
                selected_idx      = main_idx;
                chracter_unit_idx = partyInfo.MonsterList[main_idx].index;
            }

            ImageGrade.sprite      = CSVData.Inst.GetSpriteGrade((GRADE_TYPE)partyInfo.MonsterList[selected_idx].grade);
            imageCharacter.sprite  = CSVData.Inst.GetMonsterData(partyInfo.MonsterList[selected_idx].id).monsterIcon;
            textCharacterName.text = CSVData.Inst.GetMonsterData(partyInfo.MonsterList[selected_idx].id).name;
            textLevel.text         = string.Format("{0}", partyInfo.MonsterList[selected_idx].level);
            textPower.text         = string.Format("{0}", Calculator.GetPower(partyInfo.MonsterList[selected_idx].status, partyInfo.MonsterList[selected_idx].level));
            string upgrade = string.Format(" ");
            if (partyInfo.MonsterList[selected_idx].upgrade > 0)
            {
                upgrade = string.Format("+{0}", partyInfo.MonsterList[selected_idx].upgrade);
            }
            textUpgrade.text = upgrade;

            imageClass.sprite = CSVData.Inst.GetSmallSpriteTribeType(partyInfo.MonsterList[selected_idx].tribeType);
            imageType.gameObject.SetActive(true);
            imageType.sprite = CSVData.Inst.GetSpriteElementType(partyInfo.MonsterList[selected_idx].elementType);

            //TODO:나중에 파티가 여러개일 경우, 수정이 필요할 수 있음
            if (partyInfo.MonsterList[selected_idx].partyIndex > 0)
            {
                GetComponent <Image>().color = Color.cyan;
            }
            else
            {
                GetComponent <Image>().color = Color.white;
            }
        }

        if (partyInfo.selectedMenu == PartyInfoVC.menu_type.FORMATION && chracter_unit_idx != 0)
        {
            if (partyInfo.checkSetFormationUnit(chracter_unit_idx))
            {
                GetComponent <Image>().color = Color.cyan;
            }
            else
            {
                GetComponent <Image>().color = Color.white;
            }
        }
        if (SubViewDeconstruction.checkInst())
        {
            if (SubViewDeconstruction.Inst.checkInsertedUnit(chracter_unit_idx))
            {
                GetComponent <Button>().interactable = false;
                imageDisable.SetActive(true);
            }
            else
            {
                GetComponent <Button>().interactable = true;
                imageDisable.SetActive(false);
            }
        }
    }
コード例 #12
0
 void Start()
 {
     partyInfo = PartyInfoVC.Inst;
     initScrollList();
     updateAllView();
 }