コード例 #1
0
        public string GetPrizeType(PrizeTypes PrizeType, int PrizeValue)
        {
            string result = string.Empty;

            switch (PrizeType)
            {
            case PrizeTypes.Integral:
                result = PrizeValue + "积分; ";
                break;

            case PrizeTypes.Coupou:
            {
                CouponInfo coupon = CouponHelper.GetCoupon(PrizeValue);
                result = ((coupon == null) ? " " : ((!(coupon.ClosingTime > coupon.StartTime)) ? (coupon.Price + "元优惠券<font style='color:red;'>(已失效)</font>; ") : (coupon.Price + "元优惠券; ")));
                break;
            }

            case PrizeTypes.Gift:
            {
                GiftInfo giftDetails = GiftHelper.GetGiftDetails(PrizeValue);
                result = ((giftDetails == null) ? " " : (giftDetails.Name + "; "));
                break;
            }
            }
            return(result);
        }
コード例 #2
0
ファイル: PrizeFactory.cs プロジェクト: cuongnmx/UnityPacman
        public static AbstractPrize GetPrize(PrizeTypes prizeType, Vector position)
        {
            switch (prizeType)
            {
            case PrizeTypes.NONE:
                return(null);

            case PrizeTypes.PAC_DOTS:
                return(new PacDot(position));

            case PrizeTypes.POWER_PELLETS:
                return(new PowerPellet(position));
            }

            throw new PacException($"Prize of type {prizeType} is not implemented in PrizeFactory.GetPrize");
        }