コード例 #1
0
 public void Update(float deltaTime)
 {
     if (isEnabled)
     {
         if (spawnTimeLeft > 0f)
         {
             spawnTimeLeft -= deltaTime;
         }
         else if (parent.Speed > minSpeedToSpawn || prevDirection != parent.LookingDirection)
         {
             float particleSpeed        = speed * parent.Speed;
             float particleDeceleration = deceleration * particleSpeed;
             spawnTimeLeft = spawnTime;
             for (int i = 0; i < spawnPositions.Length; i++)
             {
                 particleSystem.CreateParticle(parent.Position + Functions.RotateVector2(spawnPositions[i], parent.LookingDirection), parent.LookingDirection, radius, parent.MovementDirection, particleSpeed, particleDeceleration, rotationSpeed, lifeTime, color);
             }
         }
         prevDirection = parent.LookingDirection;
     }
 }