/// <summary> /// 기본 파티클 시스템에 파티클을 추가합니다. /// </summary> public static void AddParticleToBasicParticleSystem(Chord.Root pitch) { if (basicParticleSystem == null) { return; } basicParticleSystem.AddParticleInBasic( Theme.CurrentTheme.ParticleInfoForCharacter.particleType, Theme.CurrentTheme.ParticleInfoForCharacter.particleLifetime, Theme.CurrentTheme.ParticleInfoForCharacter.pitchToParticleColor(pitch), Theme.CurrentTheme.ParticleInfoForCharacter.particleSize); }