コード例 #1
0
        private void SetGeneratorInfo()
        {
            var moduleGenerator = PartExtensions.GetModule <ModuleGenerator>(selectedPart);

            if (moduleGenerator != null)
            {
                if (moduleGenerator.resHandler.inputResources.Count > 0)
                {
                    infoItems.Add(PartInfoItem.Create("Generator Input"));
                    for (int i = 0; i < moduleGenerator.resHandler.inputResources.Count; ++i)
                    {
                        var generatorResource = moduleGenerator.resHandler.inputResources[i];
                        infoItems.Add(PartInfoItem.Create("\t" + generatorResource.name, generatorResource.rate.ToRate()));
                    }
                }

                if (moduleGenerator.resHandler.outputResources.Count > 0)
                {
                    infoItems.Add(PartInfoItem.Create("Generator Output"));
                    for (int i = 0; i < moduleGenerator.resHandler.outputResources.Count; ++i)
                    {
                        var generatorResource = moduleGenerator.resHandler.outputResources[i];
                        infoItems.Add(PartInfoItem.Create("\t" + generatorResource.name, generatorResource.rate.ToRate()));
                    }
                }

                if (moduleGenerator.isAlwaysActive)
                {
                    infoItems.Add(PartInfoItem.Create("Generator is Always Active"));
                }
            }
        }
コード例 #2
0
        private void SetGimbalInfo()
        {
            var moduleGimbal = PartExtensions.GetModule <ModuleGimbal>(selectedPart);

            if (moduleGimbal != null)
            {
                infoItems.Add(PartInfoItem.Create("Thrust Vectoring", moduleGimbal.gimbalRange.ToString("F2")));
            }
        }
コード例 #3
0
        private void SetRcsInfo()
        {
            var moduleRcs = PartExtensions.GetModule <ModuleRCS>(selectedPart);

            if (moduleRcs != null)
            {
                infoItems.Add(PartInfoItem.Create("Thruster Power", moduleRcs.thrusterPower.ToForce()));
                infoItems.Add(PartInfoItem.Create("Specific Impulse", Units.ConcatF(moduleRcs.atmosphereCurve.Evaluate(1.0f), moduleRcs.atmosphereCurve.Evaluate(0.0f)) + "s"));
            }
        }
コード例 #4
0
        private void SetParachuteInfo()
        {
            var moduleParachute = PartExtensions.GetModule <ModuleParachute>(selectedPart);

            if (moduleParachute != null)
            {
                infoItems.Add(PartInfoItem.Create("Deployed Drag", Units.ConcatF(moduleParachute.semiDeployedDrag, moduleParachute.fullyDeployedDrag)));
                infoItems.Add(PartInfoItem.Create("Deployment Altitude", moduleParachute.deployAltitude.ToDistance()));
                infoItems.Add(PartInfoItem.Create("Deployment Pressure", moduleParachute.minAirPressureToOpen.ToString("F2")));
            }
        }
コード例 #5
0
        private void SetTransmitterInfo()
        {
            var moduleDataTransmitter = PartExtensions.GetModule <ModuleDataTransmitter>(selectedPart);

            if (moduleDataTransmitter != null)
            {
                infoItems.Add(PartInfoItem.Create("Packet Size", moduleDataTransmitter.packetSize.ToString("F2") + " Mits"));
                infoItems.Add(PartInfoItem.Create("Bandwidth", (moduleDataTransmitter.packetInterval * moduleDataTransmitter.packetSize).ToString("F2") + "Mits/sec"));

                // TODO: allow for multiple consumed resources
                infoItems.Add(PartInfoItem.Create(moduleDataTransmitter.GetConsumedResources()[0].name, moduleDataTransmitter.packetResourceCost.ToString("F2") + "/Packet"));
            }
        }
コード例 #6
0
        private void SetScienceExperimentInfo()
        {
            var moduleScienceExperiment = PartExtensions.GetModule <ModuleScienceExperiment>(selectedPart);

            if (moduleScienceExperiment != null)
            {
                infoItems.Add(PartInfoItem.Create("Science Experiment", moduleScienceExperiment.experimentActionName));
                infoItems.Add(PartInfoItem.Create("\tTransmit Efficiency", moduleScienceExperiment.xmitDataScalar.ToPercent()));
                if (moduleScienceExperiment.rerunnable == false)
                {
                    infoItems.Add(PartInfoItem.Create("\tSingle Usage"));
                }
            }
        }
コード例 #7
0
        private void SetAlternatorInfo()
        {
            ModuleAlternator moduleAlternator = PartExtensions.GetModule <ModuleAlternator>(selectedPart);

            if (moduleAlternator != null)
            {
                infoItems.Add(PartInfoItem.Create("Alternator"));
                for (int i = 0; i < moduleAlternator.resHandler.outputResources.Count; ++i)
                {
                    var moduleResource = moduleAlternator.resHandler.outputResources[i];
                    infoItems.Add(PartInfoItem.Create("\t" + moduleResource.name, moduleResource.rate.ToRate()));
                }
            }
        }
コード例 #8
0
        private static bool IsEnginePlate(Part thePart)
        {
            ModuleDecouple mdec = PartExtensions.GetModule <ModuleDecouple>(thePart);

            if (mdec != null && mdec.IsStageable())
            {
                ModuleDynamicNodes mdyn = PartExtensions.GetModule <ModuleDynamicNodes>(thePart);
                if (mdyn != null)
                {
                    return(true);
                }
            }

            return(false);
        }
コード例 #9
0
        private void SetReactionWheelInfo()
        {
            var moduleReactionWheel = PartExtensions.GetModule <ModuleReactionWheel>(selectedPart);

            if (moduleReactionWheel != null)
            {
                infoItems.Add(PartInfoItem.Create("Reaction Wheel Torque"));
                infoItems.Add(PartInfoItem.Create("\tPitch", moduleReactionWheel.PitchTorque.ToTorque()));
                infoItems.Add(PartInfoItem.Create("\tRoll", moduleReactionWheel.RollTorque.ToTorque()));
                infoItems.Add(PartInfoItem.Create("\tYaw", moduleReactionWheel.YawTorque.ToTorque()));
                for (int i = 0; i < moduleReactionWheel.resHandler.inputResources.Count; ++i)
                {
                    var moduleResource = moduleReactionWheel.resHandler.inputResources[i];
                    infoItems.Add(PartInfoItem.Create("\t" + moduleResource.name, moduleResource.rate.ToRate()));
                }
            }
        }
コード例 #10
0
        private void SetSolarPanelInfo()
        {
            var moduleDeployableSolarPanel = PartExtensions.GetModule <ModuleDeployableSolarPanel>(selectedPart);

            if (moduleDeployableSolarPanel != null)
            {
                infoItems.Add(PartInfoItem.Create("Charge Rate", moduleDeployableSolarPanel.chargeRate.ToRate()));
                if (moduleDeployableSolarPanel.isBreakable)
                {
                    infoItems.Add(PartInfoItem.Create("Breakable"));
                }

                if (moduleDeployableSolarPanel.trackingBody == Sun.Instance)
                {
                    infoItems.Add(PartInfoItem.Create("Sun Tracking"));
                }
            }
        }
コード例 #11
0
        // This function prepares the simulation by creating all the necessary data structures it will
        // need during the simulation.  All required data is copied from the core game data structures
        // so that the simulation itself can be run in a background thread without having issues with
        // the core game changing the data while the simulation is running.
        public bool PrepareSimulation(LogMsg _log, List <Part> parts, double theGravity, double theAtmosphere = 0, double theMach = 0, bool dumpTree = false, bool vectoredThrust = false, bool fullThrust = false)
        {
            log = _log;
            if (log != null)
            {
                log.AppendLine("PrepareSimulation started");
            }

            _timer.Reset();
            _timer.Start();

            // Store the parameters in members for ease of access in other functions
            partList   = parts;
            gravity    = theGravity;
            atmosphere = theAtmosphere;
            mach       = theMach;
            lastStage  = StageManager.LastStage;
            maxMach    = 1.0f;
            if (log != null)
            {
                log.AppendLine("lastStage = ", lastStage);
            }

            // Clear the lists for our simulation parts
            allParts.Clear();
            allFuelLines.Clear();
            drainingParts.Clear();
            allEngines.Clear();
            activeEngines.Clear();
            drainingResources.Clear();

            // A dictionary for fast lookup of Part->PartSim during the preparation phase
            partSimLookup.Clear();

            if (partList.Count > 0 && partList[0].vessel != null)
            {
                vesselName = partList[0].vessel.vesselName;
                vesselType = partList[0].vessel.vesselType;
            }
            // First we create a PartSim for each Part (giving each a unique id)
            int partId = 1;

            for (int i = 0; i < partList.Count; ++i)
            {
                Part part = partList[i];

                // If the part is already in the lookup dictionary then log it and skip to the next part
                if (partSimLookup.ContainsKey(part))
                {
                    if (log != null)
                    {
                        log.AppendLine("Part ", part.name, " appears in vessel list more than once");
                    }
                    continue;
                }

                // Create the PartSim
                PartSim partSim = PartSim.New(part, partId, atmosphere, log);

                // Add it to the Part lookup dictionary and the necessary lists
                partSimLookup.Add(part, partSim);
                allParts.Add(partSim);

                if (partSim.isFuelLine)
                {
                    allFuelLines.Add(partSim);
                }

                if (partSim.isEngine)
                {
                    partSim.CreateEngineSims(allEngines, atmosphere, mach, vectoredThrust, fullThrust, log);
                }

                if (partSim.isRCS)
                {
                    partSim.CreateRCSSims(allRCS, atmosphere, mach, vectoredThrust, fullThrust, log);
                }

                partId++;
            }

            for (int i = 0; i < allEngines.Count; ++i)
            {
                maxMach = Mathf.Max(maxMach, allEngines[i].maxMach);
            }

            UpdateActiveEngines();

            // Now that all the PartSims have been created we can do any set up that needs access to other parts
            // First we set up all the parent links
            for (int i = 0; i < allParts.Count; i++)
            {
                PartSim partSim = allParts[i];
                partSim.SetupParent(partSimLookup, log);
            }

            // Then, in the VAB/SPH, we add the parent of each fuel line to the fuelTargets list of their targets
            if (HighLogic.LoadedSceneIsEditor)
            {
                for (int i = 0; i < allFuelLines.Count; ++i)
                {
                    PartSim partSim = allFuelLines[i];

                    CModuleFuelLine fuelLine = PartExtensions.GetModule <CModuleFuelLine>(partSim.part);
                    if (fuelLine.target != null)
                    {
                        PartSim targetSim;
                        if (partSimLookup.TryGetValue(fuelLine.target, out targetSim))
                        {
                            if (log != null)
                            {
                                log.AppendLine("Fuel line target is ", targetSim.name, ":", targetSim.partId);
                            }

                            targetSim.fuelTargets.Add(partSim.parent);
                        }
                        else
                        {
                            if (log != null)
                            {
                                log.AppendLine("No PartSim for fuel line target (", partSim.part.partInfo.name, ")");
                            }
                        }
                    }
                    else
                    {
                        if (log != null)
                        {
                            log.AppendLine("Fuel line target is null");
                        }
                    }
                }
            }

            if (log != null)
            {
                log.AppendLine("SetupAttachNodes and count stages");
            }
            for (int i = 0; i < allParts.Count; ++i)
            {
                PartSim partSim = allParts[i];

                partSim.SetupAttachNodes(partSimLookup, log);
                if (partSim.decoupledInStage >= lastStage)
                {
                    lastStage = partSim.decoupledInStage + 1;
                }
            }

            // And finally release the Part references from all the PartSims
            if (log != null)
            {
                log.AppendLine("ReleaseParts");
            }
            for (int i = 0; i < allParts.Count; ++i)
            {
                allParts[i].ReleasePart();
            }

            // And dereference the core's part list
            partList = null;

            _timer.Stop();
            if (log != null)
            {
                log.AppendLine("PrepareSimulation: ", _timer.ElapsedMilliseconds, "ms");
                log.Flush();
            }

            Dump();
            log = null;

            return(true);
        }
コード例 #12
0
        private int DecoupledInStage(Part thePart)
        {
            int  stage    = -1;
            Part original = thePart;

            if (original.parent == null)
            {
                return(stage); //root part is always present. Fixes phantom stage if root is stageable.
            }
            chain.Clear();

            while (thePart != null)
            {
                chain.Add(thePart);

                if (thePart.inverseStage > stage)
                {
                    ModuleDecouple          mdec  = PartExtensions.GetModule <ModuleDecouple>(thePart);
                    ModuleDockingNode       mdock = PartExtensions.GetModule <ModuleDockingNode>(thePart);
                    ModuleAnchoredDecoupler manch = PartExtensions.GetModule <ModuleAnchoredDecoupler>(thePart);

                    if (mdec != null)
                    {
                        AttachNode att = thePart.FindAttachNode(mdec.explosiveNodeID);
                        if (mdec.isOmniDecoupler)
                        {
                            stage = thePart.inverseStage;
                        }
                        else
                        {
                            if (att != null)
                            {
                                if ((thePart.parent != null && att.attachedPart == thePart.parent) || PartExtensions.ContainedPart(att.attachedPart, chain))
                                {
                                    stage = thePart.inverseStage;
                                }
                            }
                            else
                            {
                                stage = thePart.inverseStage;
                            }
                        }
                    }

                    if (manch != null)                                                  //radial decouplers (ALSO REENTRY PODS BECAUSE REASONS!)
                    {
                        AttachNode att = thePart.FindAttachNode(manch.explosiveNodeID); // these stupid fuckers don't initialize in the Editor scene.
                        if (att != null)
                        {
                            if ((thePart.parent != null && att.attachedPart == thePart.parent) || PartExtensions.ContainedPart(att.attachedPart, chain))
                            {
                                stage = thePart.inverseStage;
                            }
                        }
                        else
                        {
                            stage = thePart.inverseStage;    //radial decouplers it seems the attach node ('surface') comes back null.
                        }
                    }

                    if (mdock != null)           //docking port
                    {
                        if (original == thePart) //checking self, never leaves.

                        {
                        }
                        else
                        {
                            stage = thePart.inverseStage;
                        }
                    }
                }

                thePart = thePart.parent;
            }

            return(stage);
        }