// A cada scroll, este metodo sera chamado para instanciar os elementos de scroll. public void OnScroll(Transform transform, Parallax scrolled) { if (scrolled.GetParallaxType() == Parallax.ParallaxType.FLOOR) { if (m_ScrollTime >= 0.5f) { m_ScrollTime = 0; Debug.Log("On Scroll!"); m_ScrollNumber++; if (m_NextIsNewGameMode) { ChangeGameMode(scrolled); m_NextIsNewGameMode = false; } if (m_HasGameModeChange) { CheckGameModeState(); } } } if (scrolled.GetAssociatedGameMode() != m_CurrentMode) { transform.gameObject.SetActive(false); } else { transform.gameObject.SetActive(true); } }