internal void SendCompBaseData(WeaponComponent comp) { if (IsServer) { const PacketType type = PacketType.CompBase; comp.Data.Repo.Base.UpdateCompBasePacketInfo(comp, true); PacketInfo oldInfo; CompBasePacket iPacket; if (PrunedPacketsToClient.TryGetValue(comp.Data.Repo.Base, out oldInfo)) { iPacket = (CompBasePacket)oldInfo.Packet; iPacket.EntityId = comp.MyCube.EntityId; iPacket.Data = comp.Data.Repo.Base; } else { iPacket = PacketCompBasePool.Get(); iPacket.MId = ++comp.MIds[(int)type]; iPacket.EntityId = comp.MyCube.EntityId; iPacket.SenderId = MultiplayerId; iPacket.PType = type; iPacket.Data = comp.Data.Repo.Base; } PrunedPacketsToClient[comp.Data.Repo.Base] = new PacketInfo { Entity = comp.MyCube, Packet = iPacket, }; } else { Log.Line($"SendCompData should never be called on Client"); } }
private void ServerPacketsForClientsClean() { PacketsToClient.Clear(); foreach (var pInfo in PrunedPacketsToClient.Values) { switch (pInfo.Packet.PType) { case PacketType.AiData: { var iPacket = (AiDataPacket)pInfo.Packet; PacketAiPool.Return(iPacket); break; } case PacketType.CompBase: { var iPacket = (CompBasePacket)pInfo.Packet; PacketCompBasePool.Return(iPacket); break; } case PacketType.CompState: { var iPacket = (CompStatePacket)pInfo.Packet; PacketStatePool.Return(iPacket); break; } case PacketType.TargetChange: { var iPacket = (TargetPacket)pInfo.Packet; PacketTargetPool.Return(iPacket); break; } case PacketType.WeaponReload: { var iPacket = (WeaponReloadPacket)pInfo.Packet; PacketReloadPool.Return(iPacket); break; } case PacketType.Construct: { var iPacket = (ConstructPacket)pInfo.Packet; PacketConstructPool.Return(iPacket); break; } case PacketType.ConstructFoci: { var iPacket = (ConstructFociPacket)pInfo.Packet; PacketConstructFociPool.Return(iPacket); break; } case PacketType.WeaponAmmo: { var iPacket = (WeaponAmmoPacket)pInfo.Packet; PacketAmmoPool.Return(iPacket); break; } } } PrunedPacketsToClient.Clear(); }