コード例 #1
0
ファイル: ClanManager.cs プロジェクト: 4ptiv4/GenesisSharp
        public static void RequestInfo(TNLConnection conn)
        {
            var resp = new Packet(Opcode.RequestClanInfoResponse); // todo: No response, if the character has no clan?

            resp.WriteInteger(-1); // Clan Id
            resp.WriteUtf8StringOn("", 51); // Clan Name
            resp.WriteUtf8StringOn("", 251); // Clan Motd
            resp.WriteUtf8StringOn("", 51); // Rank One
            resp.WriteUtf8StringOn("", 51); // Rank Two
            resp.WriteUtf8StringOn("", 51); // Rank Three
            resp.WritePadding(1);
            resp.WriteInteger(-1); // Monthly Dues
            resp.WriteInteger(-1); // Monthly Upkeep
            resp.WriteLong(-1L); // Clan Owner
            resp.WriteInteger(0); // Num members
            resp.WritePadding(4);

            for (var i = 0; i < 0; ++i)
            {
                resp.WriteLong(-1L); // Member Coid
                resp.WriteUtf8StringOn("", 17); // Character Name
                resp.WritePadding(3);
                resp.WriteInteger(0); // Continent Id
                resp.WriteInteger(0); // Xp
                resp.WriteInteger(0); // Clan Rank
                resp.WriteLong(0); // Last Paid Dues
                resp.WriteInteger(-1); // Cbid
                resp.WriteBoolean(false); // Online
                resp.WritePadding(3);
                resp.WriteLong(0); // Last Online
                resp.WriteLong(0); // Join Date
            }

            conn.SendPacket(resp, RPCGuaranteeType.RPCGuaranteedOrdered);
        }
コード例 #2
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ファイル: ConvoyManager.cs プロジェクト: 4ptiv4/GenesisSharp
        public static void MissionsRequest(TNLConnection conn)
        {
            var resp = new Packet(Opcode.ConvoyMissionsResponse);

            resp.WritePadding(4);
            resp.WriteLong(-1L); // Member coid
            resp.WriteShort(0); // Mission Num
            resp.WritePadding(6);

            for (var i = 0; i < 0; ++i)
                resp.WriteShort(0);

            conn.SendPacket(resp, RPCGuaranteeType.RPCGuaranteedOrdered);
        }
コード例 #3
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ファイル: SimpleObject.cs プロジェクト: 4ptiv4/GenesisSharp
        public static void WriteEmptyObjectToPacket(Packet packet, Int32 extraSkip = 0)
        {
            packet.WriteInteger(-1); // CBID
            packet.WritePadding(208 + extraSkip);

            // TODO: fill actual empty data maybe?
        }
コード例 #4
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ファイル: SocialManager.cs プロジェクト: 4ptiv4/GenesisSharp
        public static void GetEnemies(TNLConnection session)
        {
            //return;
            var coid = session.CurrentCharacter.GetCOID();
            CheckCache(coid);

            var packet = new Packet(Opcode.GetEnemiesResponse);
            var t = Cache[coid];

            var enemyEntries = t.Item2.Where(e => e.Type == SocialType.Enemy).ToList();
            var count = enemyEntries.Count;

            packet.WriteInteger(count >= 20 ? 20 : count);

            var j = 0;
            foreach (var se in enemyEntries)
            {
                if (!(se is EnemyEntry)) // should never happen
                    continue;

                packet.WriteLong(se.Character);
                packet.WriteLong(se.OtherCharacter);
                packet.WriteInteger(se.Level);
                packet.WriteInteger(se.LastContinentId);
                packet.WriteInteger((se as EnemyEntry).TimesKilled);
                packet.WriteInteger((se as EnemyEntry).TimesKilledBy);
                packet.WriteByte((se as EnemyEntry).Race);
                packet.WriteByte(se.Class);
                packet.WriteBoolean(se.Online);
                packet.WriteUtf8StringOn(se.Name, 17);
                packet.WritePadding(4);

                if (++j == 20)
                    break;
            }

            for (var i = 0; i < 20 - j; ++i)
                packet.WritePadding(56);

            session.SendPacket(packet, RPCGuaranteeType.RPCGuaranteedOrdered);
        }
コード例 #5
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ファイル: ChatManager.cs プロジェクト: 4ptiv4/GenesisSharp
        private static Packet ConstructBroadcastPacket(ChatType type, Boolean isGm, String sender, Int64 sendercoid, String msg)
        {
            var msglen = (Int16) msg.Length;

            var p = new Packet(Opcode.Broadcast);

            p.WriteInteger((UInt32) type);
            p.WriteLong(sendercoid);
            p.WriteBoolean(isGm);
            p.WritePadding(1).WriteShort(msglen);
            p.WriteUtf8StringOn(sender, 17);
            p.WriteUtf8StringOn(msg, msglen);
            p.WriteByte(0);

            return p;
        }
コード例 #6
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ファイル: Armor.cs プロジェクト: 4ptiv4/GenesisSharp
        public override void WriteToCreatePacket(Packet packet, Boolean extended = false)
        {
            base.WriteToCreatePacket(packet, extended);

            #region Create Armor
            ArmorSpecific.WriteToPacket(packet);

            packet.WriteSingle(CloneBaseObject.SimpleObjectSpecific.Mass);
            packet.WriteUtf8StringOn(MangledName, 100);
            packet.WriteShort(_varianceDefenseBonus);

            packet.WritePadding(2);
            #endregion Create Armor
        }
コード例 #7
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ファイル: WheelSet.cs プロジェクト: 4ptiv4/GenesisSharp
        public override void WriteToCreatePacket(Packet packet, Boolean extended = false)
        {
            base.WriteToCreatePacket(packet, extended);

            #region Create Wheel Set
            packet.WriteSingle(_frictionGravel); // friction gravel
            packet.WriteSingle(_frictionIce); // friction ice
            packet.WriteSingle(_frictionMud); // friction mud
            packet.WriteSingle(_frictionPaved); // friction paved
            packet.WriteSingle(_frictionPlains); // friction plains
            packet.WriteSingle(_frictionSand); // friction sand
            packet.WriteBoolean(_isDefault); // is default
            packet.WriteUtf8StringOn(MangledName, 100); // name
            packet.WritePadding(3);
            #endregion Create Wheel Set
        }
コード例 #8
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ファイル: SocialManager.cs プロジェクト: 4ptiv4/GenesisSharp
        public static void GetFriends(TNLConnection session)
        {
            //return;
            var coid = session.CurrentCharacter.GetCOID();
            CheckCache(coid);

            var packet = new Packet(Opcode.GetFriendsResponse);
            var t = Cache[coid];

            var friendEntries = t.Item2.Where(e => e.Type == SocialType.Friend).ToList();
            var count = friendEntries.Count;

            packet.WriteInteger(count >= 20 ? 20 : count);
            var j = 0;

            foreach (var se in friendEntries)
            {
                packet.WriteLong(se.Character);
                packet.WriteLong(se.OtherCharacter);
                packet.WriteInteger(se.Level);
                packet.WriteInteger(se.LastContinentId);
                packet.WriteByte(se.Class);
                packet.WriteBoolean(se.Online);
                packet.WriteUtf8StringOn(se.Name, 17);
                packet.WritePadding(5);

                if (++j == 20)
                    break;
            }

            for (var i = 0; i < 20 - j; ++i)
                packet.WritePadding(48);

            session.SendPacket(packet, RPCGuaranteeType.RPCGuaranteedOrdered);
        }
コード例 #9
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ファイル: SocialManager.cs プロジェクト: 4ptiv4/GenesisSharp
        public static void GetIgnored(TNLConnection session)
        {
            //return;
            var coid = session.CurrentCharacter.GetCOID();
            CheckCache(coid);

            var packet = new Packet(Opcode.GetIgnoredResponse);
            var t = Cache[coid];

            var ignoredEntries = t.Item2.Where(e => e.Type == SocialType.Ignore).ToList();
            var count = ignoredEntries.Count;

            packet.WriteInteger(count >= 20 ? 20 : count);

            var j = 0;

            foreach (var se in ignoredEntries)
            {
                packet.WriteLong(se.OtherCharacter);

                if (++j == 20)
                    break;
            }

            for (var i = 0; i < 20 - j; ++i)
                packet.WritePadding(8);

            packet.WriteUtf8StringOn("", 17);
            packet.WritePadding(7);

            session.SendPacket(packet, RPCGuaranteeType.RPCGuaranteedOrdered);
        }
コード例 #10
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ファイル: ChatManager.cs プロジェクト: 4ptiv4/GenesisSharp
        private static Packet ConstructChatPacket(ChatType type, Boolean isGm, String recipient, String sender, String msg)
        {
            var msglen = (Int16) msg.Length;

            var p = new Packet(Opcode.Chat);

            p.WriteInteger((UInt32) type);
            p.WriteBoolean(isGm);
            p.WriteUtf8StringOn(recipient, 17);
            p.WriteUtf8StringOn(sender, 17);
            p.WritePadding(1).WriteShort(msglen);
            p.WriteUtf8StringOn(msg, msglen);
            p.WriteByte(0);

            return p;
        }
コード例 #11
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ファイル: Weapon.cs プロジェクト: 4ptiv4/GenesisSharp
        public override void WriteToCreatePacket(Packet packet, Boolean extended = false)
        {
            base.WriteToCreatePacket(packet, extended);

            #region Create Weapon
            packet.WriteSingle(_varianceRange);
            packet.WriteSingle(_varianceRefireRate);
            packet.WriteSingle(_varianceDamageMinimum);
            packet.WriteSingle(_varianceDamageMaximum);
            packet.WriteShort(_varianceOffensiveBonus);

            packet.WritePadding(2);

            packet.WriteSingle(_prefixAccurayBonus);
            packet.WriteShort(_prefixPenetrationBonus);

            packet.WritePadding(2);

            packet.WriteInteger(_rechargeInterval);
            packet.WriteSingle(CloneBaseObject.SimpleObjectSpecific.Mass);
            packet.WriteSingle(_rangeMinimum);
            packet.WriteSingle(_rangeMaximum);
            packet.WriteSingle(_validArc);

            _dmgMinimum.WriteToPacket(packet);
            _dmgMaximum.WriteToPacket(packet);

            packet.WriteUtf8StringOn("", 100);

            packet.WritePadding(4);
            #endregion Create Weapon
        }
コード例 #12
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ファイル: SectorMap.cs プロジェクト: 4ptiv4/GenesisSharp
        public void WritePacket(Packet packet)
        {
            //packet.WritePadding(4);

            // SVOG header begin -->
            packet.WriteInteger(0); // Region Id
            packet.WriteInteger(0); // Region Type
            packet.WriteByte(1); // Region Level

            packet.WritePadding(3);

            packet.WriteInteger(0); // Layer Id
            packet.WriteInteger(_continentObject.Objective); // Objective Index
            packet.WriteUtf8StringOn(String.Format("{0}.fam", _continentObject.MapFileName), 65); // Map Name
            packet.WriteBoolean(_continentObject.IsTown); // Is Town
            packet.WriteBoolean(_continentObject.IsArena); // Is Arena

            packet.WritePadding(1);

            packet.WriteInteger(_continentObject.OwningFaction); // Race Faction
            packet.WriteInteger(ContinentId); // Continent Object ID
            packet.WriteBoolean(_continentObject.IsPersistent); // Is Persistent

            packet.WritePadding(3);

            packet.WriteInteger(MapEntry.IterationVersion); // Map Iteration Version
            packet.WriteInteger(_continentObject.ContestedMission); // Contested Mission Id

            packet.WritePadding(4);

            packet.WriteLong(ContinentId); // COID Map
            // SVOG header end   <--

            packet.WriteInteger(123456789); // Temporal Random Seed
            packet.WriteLong(ContinentId); // COID Map
            packet.WriteShort(0); // Number of Module Selections

            // for NumberOfModuleSelections { 24 byte }

            // CND Unaligned Vector 3 begin -->
            packet.WriteSingle(0.0f);
            packet.WriteSingle(0.0f);
            packet.WriteSingle(0.0f);
            // CND Unaligned Vector 3 end <--

            packet.WriteShort(0);
            /*packet.WriteShort(36); // Weather Count

            // Weather Update begin -->
            packet.WriteInteger(0x2069);
            packet.WriteLong(0);
            packet.WriteLong(0);
            packet.WriteLong(0);
            packet.WriteLong(0);*/
            // Weather Update end <--
        }
コード例 #13
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ファイル: Creature.cs プロジェクト: 4ptiv4/GenesisSharp
        public override void WriteToCreatePacket(Packet packet, Boolean extended = false)
        {
            base.WriteToCreatePacket(packet);

            if (extended || this is Character) // only chars and vehicles can be extended
                return;

            packet.WriteInteger(EnhancementId);

            packet.WritePadding(4);

            packet.WriteTFID(SummonOwner);
            packet.WriteBoolean(DoesntCountAsSummon);

            packet.WritePadding(7);

            packet.WriteLong(CurrentVehicleId);
            packet.WriteLong(CurrentTrailerCoid);
            packet.WriteInteger(-1); // current spawn owner
            packet.WriteByte(0); // number skills

            packet.WritePadding(3);

            packet.WriteInteger(Analyzed);
            packet.WriteInteger(Level);
            packet.WriteInteger(0); // current path id
            packet.WriteInteger(0); // extra path id
            packet.WriteSingle(0.0f); // patrol distance
            packet.WriteBoolean(false); // path is reversing
            packet.WriteBoolean(false); // path is road
            packet.WriteBoolean(IsElite); // iselite
            packet.WriteByte(AIState); // ai state
            packet.WriteInteger(0); // on use trigger
            packet.WriteInteger(0); // on use reaction
            packet.WriteLong(0); // murderer coid

            for (var i = 0; i < 255; ++i)
            {
                packet.WriteInteger(0); // skill id
                packet.WriteShort(0); // skill level
                packet.WritePadding(2);
            }
        }
コード例 #14
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ファイル: Vehicle.cs プロジェクト: 4ptiv4/GenesisSharp
        public override void WriteToCreatePacket(Packet packet, Boolean extended = false)
        {
            base.WriteToCreatePacket(packet, extended);

            #region Create Vehicle
            packet.WriteLong(CoidCurrentOwner); // current owner coid
            packet.WriteInteger(SpawnOwnerCoid); // spawn owner coid

            for (var i = 0; i < 8; ++i) // arr id tricks
                packet.WriteInteger(TrickIds[i]);

            packet.WriteInteger(PrimaryColor); // color primary
            packet.WriteInteger(SecondaryColor); // color secondary
            packet.WriteShort(_armorAdd); // armor add

            packet.WritePadding(2);

            packet.WriteInteger(_powerMaxAdd); // power max add
            packet.WriteInteger(_heatMaxAdd); // heat max add
            packet.WriteShort(_cooldownAdd); // cooldownadd
            packet.WriteShort(_inventorySlots); // inventoryslots
            packet.WriteSingle(_maxWtWeaponFront); // max wt weapon front
            packet.WriteSingle(_maxWtWeaponTurret); // max wt weapon turret
            packet.WriteSingle(_maxWtWeaponRear); // max wt weapon rear
            packet.WriteSingle(_maxWtArmor); // max wt armor
            packet.WriteSingle(_maxWtPowerPlant); // max wt power plant
            packet.WriteSingle(SpeedAdd); // speed add
            packet.WriteSingle(BrakesMaxTorqueFrontMultiplier); // brakes max torque front multiplier
            packet.WriteSingle(BrakesMaxTorqueRearAdjustMultiplier); // brakes max torque rear adjust multiplies
            packet.WriteSingle(SteeringMaxAngleMultiplier); // steering max angle multiplier
            packet.WriteSingle(SteeringFullSpeedLimitMultiplier); // steering full speed limit multiplier
            packet.WriteSingle(AVDNormalSpinDampeningMultiplier); // AVD normal spin dampening multiplier
            packet.WriteSingle(AVDCollisionSpinDampeningAdjust); // AVD collision spin dampening multiplier
            packet.WriteSingle(_kmTravelled); // km travelled
            packet.WriteBoolean(IsTrailer); // is trailer
            packet.WriteBoolean(false); // is in inventory
            packet.WriteBoolean(VehicleIsActive); // is active
            packet.WriteByte(Trim); // trim

            packet.WritePadding(4);

            #region Ornament
            packet.WriteOpcode(Opcode.CreateSimpleObject);

            if (_ornament != null) // Ornament
                _ornament.WriteToCreatePacket(packet, extended);
            else
                WriteEmptyObjectToPacket(packet);
            #endregion

            #region Race Item
            packet.WriteOpcode(Opcode.CreateSimpleObject);

            if (_raceItem != null && !TNLInterface.Instance.Adaptive) // Race Item
                _raceItem.WriteToCreatePacket(packet, extended);
            else
                WriteEmptyObjectToPacket(packet);
            #endregion

            #region Power Plant
            packet.WriteOpcode(Opcode.CreatePowerPlant);

            if (_powerPlant != null) // Power Plant
                _powerPlant.WriteToCreatePacket(packet);
            else
                PowerPlant.WriteEmptyObjectToPacket(packet);
            #endregion

            #region Wheel Set
            packet.WriteOpcode(Opcode.CreateWheelSet);

            if (_wheelSet != null) // Wheel set
                _wheelSet.WriteToCreatePacket(packet);
            else
                Debug.Assert(false, "WHEELSETNEK KELL LENNIE!");
            #endregion

            #region Armor
            packet.WriteOpcode(Opcode.CreateArmor);

            if (_armor != null) // Armor
                _armor.WriteToCreatePacket(packet);
            else
                Armor.WriteEmptyObjectToPacket(packet);
            #endregion

            #region Melee Weapon
            packet.WriteOpcode(Opcode.CreateWeapon);

            if (_meleeWeapon != null) // Weapon Melee
                _meleeWeapon.WriteToCreatePacket(packet);
            else
                Weapon.WriteEmptyObjectToPacket(packet);
            #endregion

            #region Front Weapon
            packet.WriteOpcode(Opcode.CreateWeapon);

            if (_weapons[0] != null) // Weapon Front
                _weapons[0].WriteToCreatePacket(packet);
            else
                Weapon.WriteEmptyObjectToPacket(packet);
            #endregion

            #region Turret Weapon
            packet.WriteOpcode(Opcode.CreateWeapon);

            if (_weapons[1] != null) // Weapon Turret
                _weapons[1].WriteToCreatePacket(packet);
            else
                Weapon.WriteEmptyObjectToPacket(packet);
            #endregion

            #region Rear Weapon
            packet.WriteOpcode(Opcode.CreateWeapon);

            if (_weapons[2] != null) // Weapon Rear
                _weapons[2].WriteToCreatePacket(packet);
            else
                Weapon.WriteEmptyObjectToPacket(packet);
            #endregion

            packet.WriteInteger(CurrentPathId); // current path id
            packet.WriteInteger(ExtraPathId); // extra path id
            packet.WriteSingle(PatrolDistance); // patrol distance
            packet.WriteBoolean(PathReversing); // path reversing
            packet.WriteBoolean(PathIsRoad); // path is road

            packet.WritePadding(2);

            packet.WriteInteger(VehicleTemplateId);

            packet.WritePadding(4);

            packet.WriteLong(GetTFIDMurderer().Coid);

            if (_weapons[0] != null)
                packet.WriteInteger(_weapons[0].GetCBID());
            else
                packet.WriteInteger(-1); // front weapon cbid

            if (_weapons[1] != null)
                packet.WriteInteger(_weapons[1].GetCBID());
            else
                packet.WriteInteger(-1); // turret weapon cbid

            if (_weapons[2] != null)
                packet.WriteInteger(_weapons[2].GetCBID());
            else
                packet.WriteInteger(-1); // rear weapon cbid

            packet.WriteUtf8StringOn(VehicleName, 33);

            packet.WritePadding(3);
            #endregion Create Vehicle

            if (!extended)
                return;

            #region Create Vehicle Extended
            packet.WriteShort(0); // num inventory slots
            packet.WriteShort(0); // inventory size

            packet.WritePadding(4);

            for (var i = 0; i < 512; ++i)
                packet.WriteLong(0);

            #endregion Create Vehicle Extended
        }
コード例 #15
0
ファイル: SimpleObject.cs プロジェクト: 4ptiv4/GenesisSharp
        public override void WriteToCreatePacket(Packet packet, Boolean extended = false)
        {
            packet.WriteInteger(CBID);
            packet.WriteLong(-1L); // coid Store
            packet.WriteInteger(GetCurrentHP() + 100);
            packet.WriteInteger(GetMaximumHP() + 100);
            packet.WriteInteger(GetValue());
            packet.WriteInteger(GetIDFaction());
            packet.WriteInteger(TeamFaction);
            packet.WriteInteger(CustomValue);

            for (var i = 0; i < 5; ++i) // prefix id
                packet.WriteInteger(-1);

            for (var i = 0; i < 5; ++i) // gadget id
                packet.WriteInteger(-1);

            for (var i = 0; i < 5; ++i) // prefix level
                packet.WriteShort(0);

            for (var i = 0; i < 5; ++i) // gadget level
                packet.WriteShort(0);

            packet.WriteSingle(Position.X);
            packet.WriteSingle(Position.Y);
            packet.WriteSingle(Position.Z);
            packet.WriteSingle(Rotation.X);
            packet.WriteSingle(Rotation.Y);
            packet.WriteSingle(Rotation.Z);
            packet.WriteSingle(Rotation.W);
            packet.WriteSingle(Scale);
            packet.WriteInteger(GetQuantity());
            packet.WriteByte(InventoryPositionX);
            packet.WriteByte(InventoryPositionY);
            packet.WriteBoolean(GetIsCorpse()); // is corpse

            packet.WritePadding(5);

            packet.WriteTFID(COID);
            packet.WriteBoolean(false); // will equip
            packet.WriteBoolean(false); // is item link
            packet.WriteBoolean(false); // is in inventory
            packet.WriteByte(SkillLevel1);
            packet.WriteByte(SkillLevel2);
            packet.WriteByte(SkillLevel3);
            packet.WriteBoolean(false); // is identified
            packet.WriteBoolean(false); // possible mission item
            packet.WriteBoolean(false); // tempitem
            packet.WriteBoolean((UnkFlags & UnkFlags.IsKit) != 0);
            packet.WriteBoolean(false); // isinfinite
            packet.WriteBoolean((UnkFlags & UnkFlags.IsBound) != 0);
            packet.WriteShort(UsesLeft);
            packet.WriteUtf8StringOn(CustomizedName, 17);
            packet.WriteBoolean(MadeFromMemory);
            packet.WriteBoolean(false); // is mail

            packet.WritePadding(1);

            packet.WriteShort((Int16)MaxGadgets);
            packet.WriteShort((Int16)RequiredLevel);
            packet.WriteShort((Int16)RequiredCombat);
            packet.WriteShort((Int16)RequiredPerception);
            packet.WriteShort((Int16)RequiredTech);
            packet.WriteShort((Int16)RequiredTheory);

            packet.WritePadding(2);

            packet.WriteInteger(ItemTemplateId);

            packet.WritePadding(4);
        }