void Awake() { environControl = GameObject.Find("EnvironmentControls").GetComponent <PaceController>(); distanceMultiplier = environControl.SetDistanceScale(environControl.distanceScale); velocityMultiplier = environControl.SetTimeScale(environControl.timeScale); velocity = initialVelocity * velocityMultiplier; }
public void TestGetUpcomingDate(int weekday) { PaceController objPaceController = new PaceController(proxy); DateTime sdate = DateTime.Now; DateTime eDate = DateTime.Now; sdate = objPaceController.GetUpcomingDate((DayOfWeek)weekday, DateTime.Now, out eDate); }
public void TestGetWeekStartEnd() { PaceController objPaceController = new PaceController(proxy); DateTime sdate = DateTime.Now; DateTime eDate = DateTime.Now; PaceModel objPaceModel = objPaceController.CalculatePace(); eDate = objPaceController.GetWeekStartEnd(DateTime.Now, out sdate); }
void Awake() { environmentController = GameObject.Find("EnvironmentControls").GetComponent <PaceController>(); distanceScale = environmentController.SetDistanceScale(environmentController.distanceScale); // rigidbody = GetComponent<Rigidbody>(); // origin = rigidbody.position; origin = transform.position; coreController = GetComponent <ParticleMassBehavior>(); coreMass = coreController.mass; DeterminePopulation(); InstantiateParticles(nElectrons, electronPrefab); InstantiateParticles(nProtons, protonPrefab); InstantiateParticles(nNeutrons, neutronPrefab); }
public void TestCalculatePace() { PaceController objPaceController = new PaceController(proxy); PaceModel objPaceModel = objPaceController.CalculatePace(); }