void Awake()
 {
     environControl     = GameObject.Find("EnvironmentControls").GetComponent <PaceController>();
     distanceMultiplier = environControl.SetDistanceScale(environControl.distanceScale);
     velocityMultiplier = environControl.SetTimeScale(environControl.timeScale);
     velocity           = initialVelocity * velocityMultiplier;
 }
Ejemplo n.º 2
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        public void TestGetUpcomingDate(int weekday)
        {
            PaceController objPaceController = new PaceController(proxy);
            DateTime       sdate             = DateTime.Now;
            DateTime       eDate             = DateTime.Now;

            sdate = objPaceController.GetUpcomingDate((DayOfWeek)weekday, DateTime.Now, out eDate);
        }
Ejemplo n.º 3
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        public void TestGetWeekStartEnd()
        {
            PaceController objPaceController = new PaceController(proxy);
            DateTime       sdate             = DateTime.Now;
            DateTime       eDate             = DateTime.Now;
            PaceModel      objPaceModel      = objPaceController.CalculatePace();

            eDate = objPaceController.GetWeekStartEnd(DateTime.Now, out sdate);
        }
 void Awake()
 {
     environmentController = GameObject.Find("EnvironmentControls").GetComponent <PaceController>();
     distanceScale         = environmentController.SetDistanceScale(environmentController.distanceScale);
     // rigidbody = GetComponent<Rigidbody>();
     // origin = rigidbody.position;
     origin         = transform.position;
     coreController = GetComponent <ParticleMassBehavior>();
     coreMass       = coreController.mass;
     DeterminePopulation();
     InstantiateParticles(nElectrons, electronPrefab);
     InstantiateParticles(nProtons, protonPrefab);
     InstantiateParticles(nNeutrons, neutronPrefab);
 }
Ejemplo n.º 5
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 public void TestCalculatePace()
 {
     PaceController objPaceController = new PaceController(proxy);
     PaceModel      objPaceModel      = objPaceController.CalculatePace();
 }