// Use this for initialization void Start() { startSpeed = movementSpeed; startAirSpeed = AirMovementSpeed; cc_Reference_To_Character_Controller = GetComponent <CharacterController>(); levelManagerReference = GameObject.Find("LevelManager").GetComponent <PT_LevelManager>(); }
// Use this for initialization void Start() { cc_Reference_To_Character_Controller = GetComponent <CharacterController>(); levelManagerReference = GameObject.Find("LevelManager").GetComponent <PT_LevelManager>(); }
// Use this for initialization void Start() { _Renderer = gameObject.GetComponent <Renderer>(); _Renderer.material = mt_Red; levelManagerReference = GameObject.Find("LevelManager").GetComponent <PT_LevelManager>(); }
// Use this for initialization void Start() { GameObject go = GameObject.Find("LevelManager"); currentLevelManager = go.GetComponent <PT_LevelManager>(); }