コード例 #1
0
ファイル: PTUGame.cs プロジェクト: dtknowlove/NodejsProjects
        public override void OnSingletonInit()
        {
            this.name = "PTUGame";

            PTDeviceId = PTUniInterface.GetPTDeviceId();

            mConfigData = PTGameConfig.GetConfigData();

            mRuntime = mConfigData.runtime;

            ChannelName = mConfigData.chanelName;
        }
コード例 #2
0
    private void DrawBuidingAnimConfig()
    {
        GUILayout.Space(10);
        //选择环境
        GUILayout.BeginHorizontal(GUILayout.Width(200));
        GUILayout.Label("当前环境:", GetTipsStyle(18, Color.green), GUILayout.Height(30));
        mEnv = (PTRuntime)EditorGUILayout.EnumPopup(mEnv, GetEnumPopStyle(13, 20), GUILayout.Width(100), GUILayout.Height(30));
        GUILayout.Space(20);
        DrawUpdateSkuData(IsOnline);
        GUILayout.EndHorizontal();

        GUILayout.Label("注意:1.确保已更新本地sku数据!\n       2.需要先生成[单个搭建]的模型的配置文件,再生成[SKU]对应的模型配置文件", GetTipsStyle(16, Color.red));

        GUILayout.Space(10);
        mSkuFolderOut = EditorGUILayout.Foldout(mSkuFolderOut, "Sku搭建动画配置", GetFloderOutStyle(18, Color.green));
        if (mSkuFolderOut)
        {
            DrawSkusView();
        }
//		GUILayout.Space(10);
//		mNoSkuFolderOut = EditorGUILayout.Foldout(mNoSkuFolderOut, "非Sku搭建动画配置", GetFloderOutStyle(18,Color.green));
//		if (mNoSkuFolderOut)
//			DrawNotSkusView();
    }