public override void OnSingletonInit() { this.name = "PTUGame"; PTDeviceId = PTUniInterface.GetPTDeviceId(); mConfigData = PTGameConfig.GetConfigData(); mRuntime = mConfigData.runtime; ChannelName = mConfigData.chanelName; }
private void DrawBuidingAnimConfig() { GUILayout.Space(10); //选择环境 GUILayout.BeginHorizontal(GUILayout.Width(200)); GUILayout.Label("当前环境:", GetTipsStyle(18, Color.green), GUILayout.Height(30)); mEnv = (PTRuntime)EditorGUILayout.EnumPopup(mEnv, GetEnumPopStyle(13, 20), GUILayout.Width(100), GUILayout.Height(30)); GUILayout.Space(20); DrawUpdateSkuData(IsOnline); GUILayout.EndHorizontal(); GUILayout.Label("注意:1.确保已更新本地sku数据!\n 2.需要先生成[单个搭建]的模型的配置文件,再生成[SKU]对应的模型配置文件", GetTipsStyle(16, Color.red)); GUILayout.Space(10); mSkuFolderOut = EditorGUILayout.Foldout(mSkuFolderOut, "Sku搭建动画配置", GetFloderOutStyle(18, Color.green)); if (mSkuFolderOut) { DrawSkusView(); } // GUILayout.Space(10); // mNoSkuFolderOut = EditorGUILayout.Foldout(mNoSkuFolderOut, "非Sku搭建动画配置", GetFloderOutStyle(18,Color.green)); // if (mNoSkuFolderOut) // DrawNotSkusView(); }