void OnCollisionEnter(Collision col) { print("collided with " + col.collider.tag); if (col.collider.tag == Constants.Tags.Obstacle) { print("collided"); gameManager.onLose(); } }
void OnCollisionEnter(Collision col) { print("collided with " + col.collider.tag); if (col.collider.tag == Constants.Tags.Obstacle) { print("collided"); gameManager.onLose(); } else { if (!currentCollisions.Contains(col.gameObject)) { currentCollisions.Add(col.gameObject); } } }