public BillboardObject() { // Create the base mod GameObject modObject = new GameObject("BillboardObject"); modObject.transform.parent = Utility.Deactivator; _mod = modObject.AddComponent<PQSMod_BillboardObject>(); base.mod = _mod; }
public BillboardObject() { // Create the base mod GameObject modObject = new GameObject("BillboardObject"); modObject.transform.parent = Utility.Deactivator; _mod = modObject.AddComponent <PQSMod_BillboardObject>(); base.mod = _mod; }
public BillboardObject(PQSMod template) { _mod = template as PQSMod_BillboardObject; _mod.transform.parent = Utility.Deactivator; base.mod = _mod; }