void Awake(){ PNJAudio = GameObject.FindObjectOfType(typeof(PNJMusicManager)) as PNJMusicManager; characterController = GetComponent<CharacterController>(); animator = GetComponent<Animator>(); characterController.radius = 2.5f; updateStats (); InvokeRepeating ("TimeBasedUpdate", 0, 1f/max_attacks_per_second); }
// Use this for initialization void Awake () { PNJAudio = GameObject.FindObjectOfType(typeof(PNJMusicManager)) as PNJMusicManager; animator = GetComponent<Animator>(); updateStats (); InvokeRepeating ("EmulateAttackSpeed", 0, 1f/max_attacks_per_second); }