Inheritance: MonoBehaviour
Ejemplo n.º 1
0
	void Awake(){
		PNJAudio = GameObject.FindObjectOfType(typeof(PNJMusicManager)) as PNJMusicManager;
		characterController = GetComponent<CharacterController>();
		animator = GetComponent<Animator>();
		
		characterController.radius = 2.5f;
		
		updateStats ();

		InvokeRepeating ("TimeBasedUpdate", 0, 1f/max_attacks_per_second); 
	}
Ejemplo n.º 2
0
	// Use this for initialization
	void Awake () {
		PNJAudio = GameObject.FindObjectOfType(typeof(PNJMusicManager)) as PNJMusicManager;
		animator = GetComponent<Animator>();
		updateStats ();
		InvokeRepeating ("EmulateAttackSpeed", 0, 1f/max_attacks_per_second); 
	}