public void PosWarp(float x, float y, float z, float angle) { ChrMapData.WriteSingle((int)DSROffsets.ChrMapData.WarpX, x); ChrMapData.WriteSingle((int)DSROffsets.ChrMapData.WarpY, y); ChrMapData.WriteSingle((int)DSROffsets.ChrMapData.WarpZ, z); ChrMapData.WriteSingle((int)DSROffsets.ChrMapData.WarpAngle, angle); ChrMapData.WriteBoolean((int)DSROffsets.ChrMapData.Warp, true); }
public void SetBrightness(float brightR, float brightG, float brightB) { GraphicsData.WriteSingle((int)DSROffsets.GraphicsData.FilterBrightnessR, brightR); GraphicsData.WriteSingle((int)DSROffsets.GraphicsData.FilterBrightnessG, brightG); GraphicsData.WriteSingle((int)DSROffsets.GraphicsData.FilterBrightnessB, brightB); }
public bool SetAnimSpeed(float value) { return(ChrAnimData.WriteSingle((int)DSROffsets.ChrAnimData.AnimSpeed, value)); }