コード例 #1
0
 //添加本地化strings文件
 public static void AddLocalizedStrings(PBXProject pbxProject, string buildPath, string directoryName, string fileName, string localizedDirectoryPath, List <string> validLocales)
 {
     foreach (var locale in validLocales)
     {
         string fileRelatvePath = string.Format("{0}/{1}.lproj/{2}", directoryName, locale, fileName);
         pbxProject.AddLocalization(fileName, locale, fileRelatvePath);
     }
 }
コード例 #2
0
        public static void AddLocalizedStringsIOS(string projectPath, string localizedDirectoryPath, List <string> validLocales)
        {
            string     projPath = projectPath + "/Unity-iPhone.xcodeproj/project.pbxproj";
            PBXProject proj     = new PBXProject();

            proj.ReadFromFile(projPath);

            foreach (var locale in validLocales)
            {
                string src = Path.Combine(localizedDirectoryPath, locale + ".lproj");
                DirectoryCopy(src, Path.Combine(projectPath, locale + ".lproj"));

                string fileRelatvePath = string.Format("{0}.lproj/InfoPlist.strings", locale);
                proj.AddLocalization("InfoPlist.strings", locale, fileRelatvePath);
            }

            proj.WriteToFile(projPath);
        }
コード例 #3
0
    public static void AddLocalizedStringsIOS(string projectPath, string localizedDirectoryPath, List <string> validLocales)
    {
        string     projPath = projectPath + "/Unity-iPhone.xcodeproj/project.pbxproj";
        PBXProject proj     = new PBXProject();

        proj.ReadFromFile(projPath);

        foreach (var locale in validLocales)
        {
            // copy contents in the localization directory to project directory
            string src = Path.Combine(localizedDirectoryPath, locale + ".lproj");
            string dst = Path.Combine(projectPath, "Unity-iPhone/" + locale + ".lproj");
            if (Directory.Exists(dst))
            {
                Directory.Delete(dst, true);
            }
            DirectoryCopy(src, dst);

            string fileRelatvePath = string.Format("Unity-iPhone/{0}.lproj/AppiraterLocalizable.strings", locale);
            proj.AddLocalization("InfoPlist.strings", locale, fileRelatvePath);
        }

        proj.WriteToFile(projPath);
    }
コード例 #4
0
        public static void ChangeXcodePlist(BuildTarget buildTarget, string pathToBuiltProject)
        {
            if (buildTarget != BuildTarget.iOS)
            {
                return;
            }

            if (LocalizationManager.Sources.Count <= 0)
            {
                LocalizationManager.UpdateSources();
            }
            var langCodes = LocalizationManager.GetAllLanguagesCode(false).Concat(LocalizationManager.GetAllLanguagesCode(true)).Distinct().ToList();

            if (langCodes.Count <= 0)
            {
                return;
            }

            Debug.Log(String.Join(" ", langCodes));

            try
            {
                //----[ Export localized languages to the info.plist ]---------

                string        plistPath = pathToBuiltProject + "/Info.plist";
                PlistDocument plist     = new PlistDocument();
                plist.ReadFromString(File.ReadAllText(plistPath));

                PlistElementDict rootDict = plist.root;

                // Get Language root
                var langArray = rootDict.CreateArray("CFBundleLocalizations");

                // Set the Language Codes
                foreach (var code in langCodes)
                {
                    if (code == null || code.Length < 2)
                    {
                        continue;
                    }
                    langArray.AddString(code);
                }

                rootDict.SetString("CFBundleDevelopmentRegion", langCodes[0]);

                // Write to file
                File.WriteAllText(plistPath, plist.WriteToString());

                //--[ Localize App Name ]----------

                string LocalizationRoot = pathToBuiltProject + "/I2Localization";
                if (!Directory.Exists(LocalizationRoot))
                {
                    Directory.CreateDirectory(LocalizationRoot);
                }

                var    project  = new PBXProject();
                string projPath = PBXProject.GetPBXProjectPath(pathToBuiltProject);
                //if (!projPath.EndsWith("xcodeproj"))
                //projPath = projPath.Substring(0, projPath.LastIndexOfAny("/\\".ToCharArray()));

                project.ReadFromFile(projPath);
                //var targetName = PBXProject.GetUnityTargetName();
                //string projBuild = project.TargetGuidByName( targetName );

                project.RemoveLocalizationVariantGroup("I2 Localization");
                // Set the Language Overrides
                foreach (var code in langCodes)
                {
                    Debug.Log($"POST PROCESS BUILD IOS LANGCODE {code}");

                    if (code == null || code.Length < 2)
                    {
                        continue;
                    }

                    var LanguageDirRoot = LocalizationRoot + "/" + code + ".lproj";
                    if (!Directory.Exists(LanguageDirRoot))
                    {
                        Directory.CreateDirectory(LanguageDirRoot);
                    }

                    var           infoPlistPath     = LanguageDirRoot + "/InfoPlist.strings";
                    List <string> infoPlistContents = new List <string>
                    {
                        string.Format("CFBundleDisplayName = \"{0}\";", LocalizationManager.GetAppName(code))
                    };

                    foreach (KeyValuePair <string, string> entry in plistStringMap)
                    {
                        string translation = GetTranslationForLanguage(entry.Value, code);

                        if (!string.IsNullOrEmpty(translation))
                        {
                            infoPlistContents.Add($"{entry.Key} = \"{translation}\";");
                        }
                    }

                    string InfoPlist = String.Join(Environment.NewLine, infoPlistContents.ToArray()) + Environment.NewLine;

                    File.WriteAllText(infoPlistPath, InfoPlist);

                    var langProjectRoot = "I2Localization/" + code + ".lproj";

                    var stringPaths = LanguageDirRoot + "/Localizable.strings";
                    File.WriteAllText(stringPaths, string.Empty);

                    project.AddLocalization(langProjectRoot + "/Localizable.strings", langProjectRoot + "/Localizable.strings", "I2 Localization");
                    project.AddLocalization(langProjectRoot + "/InfoPlist.strings", langProjectRoot + "/InfoPlist.strings", "I2 Localization");
                }

                project.WriteToFile(projPath);
            }
            catch (System.Exception e)
            {
                Debug.LogError(e);
            }
        }
コード例 #5
0
        public static void ChangeXcodePlist(BuildTarget buildTarget, string pathToBuiltProject)
        {
            if (buildTarget != BuildTarget.iOS)
            {
                return;
            }

            if (LocalizationManager.Sources.Count <= 0)
            {
                LocalizationManager.UpdateSources();
            }
            var langCodes = LocalizationManager.GetAllLanguagesCode(false);

            if (langCodes.Count <= 0)
            {
                return;
            }

            try
            {
                //----[ Export localized languages to the info.plist ]---------

                string        plistPath = pathToBuiltProject + "/Info.plist";
                PlistDocument plist     = new PlistDocument();
                plist.ReadFromString(File.ReadAllText(plistPath));

                PlistElementDict rootDict = plist.root;

                // Get Language root
                var langArray = rootDict.CreateArray("CFBundleLocalizations");

                // Set the Language Codes
                foreach (var code in langCodes)
                {
                    if (code == null || code.Length < 2)
                    {
                        continue;
                    }
                    langArray.AddString(code);
                }

                rootDict.SetString("CFBundleDevelopmentRegion", langCodes[0]);

                // Write to file
                File.WriteAllText(plistPath, plist.WriteToString());

                //--[ Localize App Name ]----------

                string LocalizationRoot = pathToBuiltProject + "/I2Localization";
                if (!Directory.Exists(LocalizationRoot))
                {
                    Directory.CreateDirectory(LocalizationRoot);
                }

                var    project  = new PBXProject();
                string projPath = PBXProject.GetPBXProjectPath(pathToBuiltProject);
                //if (!projPath.EndsWith("xcodeproj"))
                //projPath = projPath.Substring(0, projPath.LastIndexOfAny("/\\".ToCharArray()));

                project.ReadFromFile(projPath);
                //var targetName = PBXProject.GetUnityTargetName();
                //string projBuild = project.TargetGuidByName( targetName );

                // Set the Language Overrides
                foreach (var code in langCodes)
                {
                    if (code == null || code.Length < 2)
                    {
                        continue;
                    }

                    var LanguageDirRoot = LocalizationRoot + "/" + code + ".lproj";
                    if (!Directory.Exists(LanguageDirRoot))
                    {
                        Directory.CreateDirectory(LanguageDirRoot);
                    }

                    var infoPlistPath = LanguageDirRoot + "/InfoPlist.strings";
                    var InfoPlist     = string.Format("CFBundleDisplayName = \"{0}\";", LocalizationManager.GetAppName(code));
                    File.WriteAllText(infoPlistPath, InfoPlist);

                    var langProjectRoot = "I2Localization/" + code + ".lproj";

                    var stringPaths = LanguageDirRoot + "/Localizable.strings";
                    File.WriteAllText(stringPaths, string.Empty);

                    project.AddLocalization(langProjectRoot + "/Localizable.strings", langProjectRoot + "/Localizable.strings", "I2 Localization");
                    project.AddLocalization(langProjectRoot + "/InfoPlist.strings", langProjectRoot + "/InfoPlist.strings", "I2 Localization");
                }

                project.WriteToFile(projPath);
            }
            catch (System.Exception e)
            {
                Debug.Log(e);
            }
        }