コード例 #1
0
        public override void Finish()
        {
            base.Finish();
            switch (State)
            {
            case EncounterState.Won:
                Overworld.EnemyParties.Remove(enemyParty);
                if (primaryEnemyPartyMemberEntity != null)
                {
                    primaryEnemyPartyMemberEntity.Kill();
                }
                PopState();
                break;

            case EncounterState.Lost:
                Scene.FinishCurrent();
                new GameOver();
                break;

            case EncounterState.Ran:
                if (primaryEnemyPartyMemberEntity != enemyParty.PrimaryPartyMember.OverworldEntity)
                {
                    primaryEnemyPartyMemberEntity.Kill();
                    Overworld.EnemyParties.Remove(enemyParty);
                    Overworld.AddEnemyParty(enemyParty, primaryEnemyPartyMemberEntity.Position);
                }
                Overworld.MakePlayerInvincible();
                PopState();
                break;
            }
        }