internal void ActivateGameOverlayToStore(AppId nAppID, OverlayToStoreFlag eFlag) { _ActivateGameOverlayToStore(Self, nAppID, eFlag); }
// void public void ActivateGameOverlayToStore(AppId_t nAppID /*AppId_t*/, OverlayToStoreFlag eFlag /*EOverlayToStoreFlag*/) { platform.ISteamFriends_ActivateGameOverlayToStore(nAppID.Value, eFlag); }
/// <summary> /// Activates the Steam Overlay to the Steam store page for the provided app. /// </summary> public static void OpenStoreOverlay(AppId id, OverlayToStoreFlag overlayToStoreFlag = OverlayToStoreFlag.None) => Internal.ActivateGameOverlayToStore(id.Value, overlayToStoreFlag);
private static extern void _ActivateGameOverlayToStore(IntPtr self, AppId nAppID, OverlayToStoreFlag eFlag);
public void ActivateGameOverlayToStore(AppID appID, OverlayToStoreFlag flag) { CheckIfUsable(); NativeMethods.Friends_ActivateGameOverlayToStore(appID.AsUInt32, (int)flag); }