public override void Init() { SetName("rotation"); refObject = CreateIO <Input_UnityEngine_Transform>(); setter = CreateIO <Input_UnityEngine_Quaternion>(); getter = CreateIO <Output_UnityEngine_Quaternion>(); }
public override void Init() { SetName("*"); lhs = CreateIO <Input_UnityEngine_Quaternion>(); rhs = CreateIO <Input_UnityEngine_Quaternion>(); returnVar = CreateIO <Output_UnityEngine_Quaternion>(); }
public override void Init() { SetName("Euler"); x = CreateIO <Input_System_Single>(); y = CreateIO <Input_System_Single>(); z = CreateIO <Input_System_Single>(); returnVar = CreateIO <Output_UnityEngine_Quaternion>(); }
public override void Init() { SetName("rotation"); returnVar = CreateIO <Output_UnityEngine_Quaternion>(); }
public override void Init() { SetName("Quaternion"); valueOutput = CreateIO <Output_UnityEngine_Quaternion>(); valueInput = CreateIO <Input_UnityEngine_Quaternion>(); }
public override void Init() { SetName("Euler"); euler = CreateIO <Input_UnityEngine_Vector3>(); returnVar = CreateIO <Output_UnityEngine_Quaternion>(); }