Beispiel #1
0
 public override void Init()
 {
     SetName("rotation");
     refObject = CreateIO <Input_UnityEngine_Transform>();
     setter    = CreateIO <Input_UnityEngine_Quaternion>();
     getter    = CreateIO <Output_UnityEngine_Quaternion>();
 }
 public override void Init()
 {
     SetName("*");
     lhs       = CreateIO <Input_UnityEngine_Quaternion>();
     rhs       = CreateIO <Input_UnityEngine_Quaternion>();
     returnVar = CreateIO <Output_UnityEngine_Quaternion>();
 }
Beispiel #3
0
 public override void Init()
 {
     SetName("Euler");
     x         = CreateIO <Input_System_Single>();
     y         = CreateIO <Input_System_Single>();
     z         = CreateIO <Input_System_Single>();
     returnVar = CreateIO <Output_UnityEngine_Quaternion>();
 }
Beispiel #4
0
 public override void Init()
 {
     SetName("rotation");
     returnVar = CreateIO <Output_UnityEngine_Quaternion>();
 }
Beispiel #5
0
 public override void Init()
 {
     SetName("Quaternion");
     valueOutput = CreateIO <Output_UnityEngine_Quaternion>();
     valueInput  = CreateIO <Input_UnityEngine_Quaternion>();
 }
 public override void Init()
 {
     SetName("Euler");
     euler     = CreateIO <Input_UnityEngine_Vector3>();
     returnVar = CreateIO <Output_UnityEngine_Quaternion>();
 }