private void sendVibrateState(int state, int freq, int time) { //Here we update the data with the new value if (_OSCeArg.Packet is OscMessage) { //Message OscMessage msg = ((OscMessage)_OSCeArg.Packet); msg.UpdateDataAt(0, state); msg.UpdateDataAt(1, changeFreqToWavelength(freq)); msg.UpdateDataAt(2, time); } else if (_OSCeArg.Packet is OscBundle) { //Bundle foreach (OscMessage msg2 in ((OscBundle)_OSCeArg.Packet).Messages) { msg2.UpdateDataAt(0, state); msg2.UpdateDataAt(1, changeFreqToWavelength(freq)); msg2.UpdateDataAt(2, time); } } //Here we trigger the sending method _SendOSCMessage(_OSCeArg); }
private void sendMouseState(int state, Vector2 pos) { //Here we update the data with the new value if (_OSCeArg.Packet is OscMessage) { //Message OscMessage msg = ((OscMessage)_OSCeArg.Packet); msg.UpdateDataAt(0, state); msg.UpdateDataAt(1, pos.x); msg.UpdateDataAt(2, pos.y); } else if (_OSCeArg.Packet is OscBundle) { //Bundle foreach (OscMessage msg2 in ((OscBundle)_OSCeArg.Packet).Messages) { msg2.UpdateDataAt(0, state); msg2.UpdateDataAt(1, pos.x); msg2.UpdateDataAt(2, pos.y); } } //Here we trigger the sending method _SendOSCMessage(_OSCeArg); }
public void SendResetWeight() { /* Send the reset weight signal to adafruit*/ if (_OSCeArg.Packet is OscMessage) { OscMessage msg = ((OscMessage)_OSCeArg.Packet); msg.UpdateDataAt(0, resetWeightSenser ? 1 : 0); msg.UpdateDataAt(1, calibrationFactor); } _SendOSCMessage(_OSCeArg); resetWeightSenser = false; changeCalivrationFactor = false; Debug.LogFormat("[OSC] Send the reset weight signal"); }
private void _updateOscMessageData(OscMessage msg) { msg.UpdateDataAt(0, isDragging); msg.UpdateDataAt(1, controllerXPosition); msg.UpdateDataAt(2, controllerYPosition); msg.UpdateDataAt(3, isPinching); msg.UpdateDataAt(4, controllerScale); msg.UpdateDataAt(5, isTwisting); msg.UpdateDataAt(6, controllerZRotation); msg.UpdateDataAt(7, isDoubleTapped); }
private void sendLedState(int state2) { //Here we update the data with the new value if (_OSCeArg.Packet is OscMessage) { //Message OscMessage msg3 = ((OscMessage)_OSCeArg.Packet); msg3.UpdateDataAt(3, state2); } else if (_OSCeArg.Packet is OscBundle) { //Bundle foreach (OscMessage msg4 in ((OscBundle)_OSCeArg.Packet).Messages) { msg4.UpdateDataAt(3, state2); } } //Here we trigger the sending method _SendOSCMessage(_OSCeArg); }
private void AppendToBundle <T>(OscBundle oscBundle, OscMessage sourceMsg, OscMessage aliveMsg, OscMessage fseqMsg, bool forceSet = false) where T : ITUIOEntity { // http://www.tuio.org/?specification - Message & Bundle Format // // /tuio/2Dcur source application@address // /tuio/2Dcur alive s_id0 ... s_idN // /tuio/2Dcur set s x y X Y m // /tuio/2Dcur fseq f_id // // nb. TUIOsharp does not enforce an order for alive/set messages so long as they're before fseq oscBundle.Append(sourceMsg); // entities: alive, set aliveMsg.ClearData(); // nb. also clears address aliveMsg.Append("alive"); oscBundle.Append(aliveMsg); for (int i = 0; i < _entities.Count; i++) { ITUIOEntity e = _entities[i]; if (e.GetType() != typeof(T)) { continue; } aliveMsg.Append(e.Id); if (forceSet || e.isSendRequired) { oscBundle.Append(e.oscMessage); // set e.isSendRequired = false; } } // frame sequence fseqMsg.UpdateDataAt(1, fseq); oscBundle.Append(fseqMsg); }
/// <summary> /// Just a dummy method that shows how you update the data of the OSC Message /// </summary> private void _updateOscMessageData(OscMessage msg) { msg.UpdateDataAt(0, dynamicIntValue); msg.UpdateDataAt(1, dynamicFloatValue); msg.UpdateDataAt(2, dynamicStringValue); }