void AddPlayerToGame(OscMessage message) { if (gameEngine.debugMode) { Debug.Log("Received : " + message); } int playerID = message.GetInt(0); UserRole userRole; int playerRole = message.GetInt(1); if (playerRole == 1) { userRole = UserRole.Player; } else if (playerRole == 2) { userRole = UserRole.Tracker; } else { userRole = UserRole.Viewer; } string playerName = message.GetString(2); int rank = message.GetInt(3); if ((gameEngine._userRole == UserRole.Player || gameEngine._userRole == UserRole.Viewer || gameEngine._userRole == UserRole.Tracker) && playerID != gameEngine._user._ID) { Debug.Log(playerID + " vs " + gameEngine._user._ID); userManager.AddNewUser(gameEngine, playerID, playerName, "null", -1, userRole, rank); gameEngine.userManager.ChangeVisualisationMode(gameEngine.currentVisualisationMode, gameEngine, false); // trigger the change mode again, to actualize to new players } }
void OnReceiveXYZ(OscMessage message) { float x = message.GetInt(0); float y = message.GetInt(1); float z = message.GetInt(2); transform.position = new Vector3(x, y, z); }
void OnReceiveXYZ(OscMessage message) { float x = message.GetInt(0); float y = message.GetInt(1); float z = message.GetInt(2); Debug.Log(x.ToString()); // transform.position = new Vector3(x,y,z); }
void PlaneFunc(OscMessage msg) { int x = msg.GetInt(0); int y = msg.GetInt(1); int z = msg.GetInt(2); float degree = msg.GetInt(3); float amp = msg.GetFloat(4) * scaleAmp; clones[x + (y * numX)].localScale = new Vector3(amp, amp, amp); }
void setListaModelos(OscMessage m) { string[] nombres_modelos = new string[m.GetInt(0)]; Debug.Log(m.GetInt(0)); for (int i = 0; i < nombres_modelos.Length; i++) { nombres_modelos[i] = m.GetString(1 + i); Debug.Log(m.GetString(1 + i)); } info.setModelos(nombres_modelos); }
void EnvironmentChangedByServer(OscMessage message) { if (gameEngine.debugMode) { Debug.Log("Received : " + message); } string envType = message.GetString(0); int val = message.GetInt(1); if (envType == "mirror") { gameEngine.scenarioEvents.ToggleMirror(val == 1, 0, message.GetInt(2)); } }
/* * ------------------------------------- * -----------SERVER FUNCTIONS---------- * ------------------------------------- */ // server side void RegistationRequestedFromPlayer(OscMessage message) { if (gameEngine.debugMode) { Debug.Log("Received : " + message); } if (gameEngine._userRole == UserRole.Server) { int playerID = message.GetInt(0); int requestedPort = message.GetInt(1); string playerIP = message.GetString(2); UserRole role; int isPlayer = message.GetInt(3); if (isPlayer == 1) { role = UserRole.Player; } else if (isPlayer == 2) { role = UserRole.Tracker; } else { role = UserRole.Viewer; } string playerName = message.GetString(4); bool available = gameEngine.networkManager.CheckAvailability(userManager, requestedPort, playerIP, gameEngine.gameData.runInLocal); if (available) { UserData user = userManager.AddNewUser(gameEngine, playerID, playerName, playerIP, requestedPort, role, userManager.CountPlayers()); if (role == UserRole.Player) { sender.AddNewPlayerToClientsGames(playerID, playerName, userManager.usersPlaying, isPlayer, userManager.usersPlaying.Count - 1); // minus1 because server had already added user in list } sender.SendRegistrationConfirmation(user); } else { sender.RefuseRegistration(playerIP, requestedPort); } } }
void CrearPersona2(OscMessage m) { Debug.Log("Sucediendo 2"); GameObject p = Instantiate(prePersonPrefab, new Vector3(0, 0, -0.1f), Quaternion.identity); p.GetComponent <persona>().Configurar(osc, Mathf.RoundToInt(m.GetInt(0)), 2); }
public void UpdateActiveRegionInUI(OscMessage msg) { OSCReceiveCVInfo.ActiveRegion activeReg = (OSCReceiveCVInfo.ActiveRegion)msg.GetInt(0); string region = ""; switch (activeReg) { case OSCReceiveCVInfo.ActiveRegion.nothing: region = "Nothing"; break; case OSCReceiveCVInfo.ActiveRegion.left: region = "Left"; break; case OSCReceiveCVInfo.ActiveRegion.center: region = "Center"; break; case OSCReceiveCVInfo.ActiveRegion.right: region = "Right"; break; default: region = "Raro"; break; } txt.text = region; }
void OnReceiveState(OscMessage message) { int state = message.GetInt(0); PlayerManager.S.gameState = state; Debug.Log(state); }
void OnReceiveScore1(OscMessage message) { int x = message.GetInt(0); GameManagementScript.S.score [1]++; Debug.Log("Employee #1: " + x); }
public void Desconectar(OscMessage m) { if (m.GetInt(0) == id) { Apagar(); } }
void OnInt(OscMessage message) { int v = message.GetInt(0); var ps = this.GetComponent <ParticleSystem> ().main; ps.maxParticles = v; }
void CalibrationChange(OscMessage message) { Debug.Log(message); int ID = message.GetInt(0); foreach (UserData user in userManager.usersPlaying) { if (user._ID == ID) { Vector3 calibVec = new Vector3(message.GetFloat(1), 0, message.GetFloat(2)); if (userManager.me._ID == user._ID && gameEngine.useVRHeadset && calibVec != Vector3.zero) { // if me with headset GameObject viveParent = GameObject.Find("XRRig"); GameObject camera = viveParent.transform.Find("head").gameObject; viveParent.transform.position += user.calibrationPositionGap - new Vector3(camera.transform.position.x, 0, camera.transform.position.z) + gameEngine.scenarioEvents.calibrationTransforms[user._registeredRank].transform.position; } else { // if me without headset or not me user.calibrationPositionGap = calibVec; } //break; } } }
void Cam2TotemEntered(OscMessage m) { int idTotem = m.GetInt(0); if (idTotem == 1) { totem1.GetComponent <totem>().SetTrackeando(2); totem1.GetComponent <totem>().ActualizarTotemOsc(m.GetFloat(1), m.GetFloat(2), m.GetFloat(3)); } else if (idTotem == 2) { totem2.GetComponent <totem>().SetTrackeando(2); totem2.GetComponent <totem>().ActualizarTotemOsc(m.GetFloat(1), m.GetFloat(2), m.GetFloat(3)); } else if (idTotem == 3) { totem3.GetComponent <totem>().SetTrackeando(2); totem3.GetComponent <totem>().ActualizarTotemOsc(m.GetFloat(1), m.GetFloat(2), m.GetFloat(3)); } else if (idTotem == 4) { totem4.GetComponent <totem>().SetTrackeando(2); totem4.GetComponent <totem>().ActualizarTotemOsc(m.GetFloat(1), m.GetFloat(2), m.GetFloat(3)); } }
SphereType DecodeOscMessage_UpdateSphereType(OscMessage message) { // TODO: clean up and separate int id = message.GetInt(0); float scale = message.GetFloat(1); float bounciness = message.GetFloat(2); float mass = message.GetFloat(3); // reading audio file string from OscMessage string audioFile = GetStringFromBinary(4, message); SphereType sphereType; try { sphereType = new SphereType(id, scale, bounciness, audioFile, mass); } catch { // return default sphere app.Notify(Notification.LogError, "Sphere type not updated."); sphereType = new SphereType(); } return(sphereType); }
void VisualisationModeChange(OscMessage message) { Debug.Log("Received : " + message); string mode = message.GetString(0); int toFade = message.GetInt(1); userManager.ChangeVisualisationMode(mode, gameEngine, toFade == 1); }
// stub that is called when receiving an OSC /scene message void OnReceive(OscMessage message) { // get the scene number sceneNumber = message.GetInt(0); // update the scene number on the text sceneText.text = sceneNumber.ToString(); }
void UpdateTrailsVisualisation(OscMessage message) { // int valueId = message.GetInt(0); float value = message.GetFloat(1); userManager.ChangeVisualisationParameter(valueId, value); }
void UpdateSurfaceTypeOsc(OscMessage message) { int id = message.GetInt(0); float dynamicFriction = message.GetFloat(1); float staticFriction = message.GetFloat(2); float bounciness = message.GetFloat(3); UpdateSurfaceType(id, dynamicFriction, staticFriction, bounciness); }
void RemovePlayerFromGame(OscMessage message) { if (gameEngine.debugMode) { Debug.Log("Received : " + message); } int playerID = message.GetInt(0); userManager.ErasePlayer(playerID); }
public void StartAudioRecording(OscMessage message) { Debug.Log(message); int audioLenght = message.GetInt(0); if (userManager.me._userRole == UserRole.Player) { gameEngine.soundHandler.Launch(audioLenght); } }
void ErasePlayerRequest(OscMessage message) { if (gameEngine.debugMode) { Debug.Log("Received : " + message); } int playerID = message.GetInt(0); userManager.ErasePlayer(playerID); osc.sender.RemovePlayerInClientsGame(playerID, userManager.usersPlaying); }
void setListaPartes(OscMessage m) { string nombre_modelo_actual = m.GetString(0); string[] nombres_partes = new string[m.GetInt(1)]; for (int i = 0; i < nombres_partes.Length; i++) { nombres_partes[i] = m.GetString(2 + i); } info.setPartes(nombre_modelo_actual, nombres_partes); }
private void selectCamera(OscMessage om, int n) { if (om.GetInt(0) == 1) { WebCamDevice[] devices = WebCamTexture.devices; if (n < devices.Length) { webcamTexture.Stop(); webcamTexture.deviceName = devices[n].name; webcamTexture.Play(); } } }
string GetStringFromBinary(int startIndex, OscMessage binaryMessage) { StringBuilder stringBuilder = new StringBuilder(); // build string from the rest of the messages for (int char_index = startIndex; char_index < binaryMessage.values.Count; char_index++) { char af_char = (char)binaryMessage.GetInt((int)char_index); stringBuilder.Append(af_char); } return(stringBuilder.ToString()); }
// triggered for each osc position message received (3 per player) void UpdatePartnerPosition(OscMessage message) { if (gameEngine.debugMode) { Debug.Log("Received : " + message); } int playerID = message.GetInt(0); int registeredRank = message.GetInt(1); string playerPart = "none"; if (message.GetInt(2) == 0) { playerPart = "Head"; } else if (message.GetInt(2) == 1) { playerPart = "LeftHand"; } else if (message.GetInt(2) == 2) { playerPart = "RightHand"; } float xPos = message.GetFloat(3); float yPos = message.GetFloat(4); float zPos = message.GetFloat(5); float xRot = message.GetFloat(6); float yRot = message.GetFloat(7); float zRot = message.GetFloat(8); float wRot = message.GetFloat(9); if (playerID != gameEngine._user._ID) // if is not me { userManager.pendingPositionsActualizations[playerID + playerPart] = new Vector3(xPos, yPos, zPos); userManager.pendingRotationsActualizations[playerID + playerPart] = new Quaternion(xRot, yRot, zRot, wRot); } }
void OnReceiveXYZ(OscMessage message) { _strengthOfAttraction = message.GetInt(0); _audioEmissionmult = message.GetInt(1); int r = message.GetInt(2); int g = message.GetInt(3); int b = message.GetInt(4); // int z = message.GetInt (2); int countAtom = 0; for (int i = 0; i < _attractToPoints.Length; i++) { for (int j = 0; j < _numberOfAtoms; j++) { _atomArr[countAtom].GetComponent <attractTo> ()._strength = _strengthOfAttraction; countAtom++; } _sharedColor[i].r = (float)r / 256f; _sharedColor[i].g = (float)g / 256f; _sharedColor[i].b = (float)b / 256; } }
void OnReceive(OscMessage message) { // get the scene number sceneNumber = message.GetInt(0); // update the scene number on the text sceneText.text = sceneNumber.ToString(); // disappear and reappear elements on the screen based on the scene number switch (sceneNumber) { case 1: // play video //video.Play(); playVideo = true; // make middle cube appear (1) cube1.enabled = true; break; case 2: // make right cube appear (3) cube3.enabled = true; break; case 3: // make left cube appear (2) cube2.enabled = true; break; case 4: // kill video //video.Stop(); playVideo = false; // disappear all the cubes cube1.enabled = false; cube2.enabled = false; cube3.enabled = false; break; } }
public void OnReceiveClimax(OscMessage message) { lastClimax = 0; float state = message.GetInt(0); if (state == 1 && !oneTimeClimax) { oneTimeClimax = true; print("Climax Started"); WaveController.KillWave(); ClimaxController.StartClimax(); } if (state == 0) { oneTimeClimax = false; } }