public override void OnInspectorGUI() { using (var check = new EditorGUI.ChangeCheckScope()) { base.OnInspectorGUI(); } if (GUILayout.Button("unifyPositions")) { originController.UnifyPositions(); } if (GUILayout.Button("Calculate Origin")) { originController.CalculateOrigin(); } if (GUILayout.Button("Reset Origin")) { originController.ResetOrigin(); } }