public override void OnInspectorGUI()
    {
        using (var check = new EditorGUI.ChangeCheckScope())
        {
            base.OnInspectorGUI();
        }

        if (GUILayout.Button("unifyPositions"))
        {
            originController.UnifyPositions();
        }

        if (GUILayout.Button("Calculate Origin"))
        {
            originController.CalculateOrigin();
        }
        if (GUILayout.Button("Reset Origin"))
        {
            originController.ResetOrigin();
        }
    }