// Use this for initialization void Start() { this.DirectionSystem = new FourDirectionSystem(); playerBody = GetComponent <Rigidbody2D> (); orientationSystem = GetComponent <OrientationSystem> (); SPHandler = GetComponent <PlayerSPComponent> (); SPValues = new PlayerSPValues(); }
// Use this for initialization void Start() { playerBody = GetComponent <Rigidbody2D> (); playerAnimator = GetComponent <Animator> (); grabCollider = GameObject.Find("Grab Collider Up").GetComponent <CircleCollider2D> (); grabCollider.enabled = false; grabState = GrabState.Setup; enemyGrabbed = false; playerAttackInfo = GetComponent <AttackInfoContainer> (); orientationSystem = GetComponent <OrientationSystem> (); moveInfo = GetComponent <AbilityBasicMovement> (); }
// Use this for initialization void Start() { shieldState = ShieldState.Setup; playerMoving = false; moveDirection = Vector2.zero; playerBody = GetComponent <Rigidbody2D> (); animator = GetComponent <Animator> (); orientationSystem = GetComponent <OrientationSystem> (); moveInfo = GetComponent <AbilityBasicMovement> (); shieldColliderUp = GameObject.Find("Shield Collider Up").GetComponent <PolygonCollider2D> (); shieldColliderDown = GameObject.Find("Shield Collider Down").GetComponent <PolygonCollider2D> (); shieldColliderRight = GameObject.Find("Shield Collider Right").GetComponent <PolygonCollider2D> (); shieldColliderLeft = GameObject.Find("Shield Collider Left").GetComponent <PolygonCollider2D> (); shieldColliderUp.enabled = false; shieldColliderDown.enabled = false; shieldColliderRight.enabled = false; shieldColliderLeft.enabled = false; }
// Use this for initialization void Start() { oSystem = GetComponentInParent <OrientationSystem> (); }