Ejemplo n.º 1
0
 // Use this for initialization
 void Start()
 {
     this.DirectionSystem = new FourDirectionSystem();
     playerBody           = GetComponent <Rigidbody2D> ();
     orientationSystem    = GetComponent <OrientationSystem> ();
     SPHandler            = GetComponent <PlayerSPComponent> ();
     SPValues             = new PlayerSPValues();
 }
Ejemplo n.º 2
0
 // Use this for initialization
 void Start()
 {
     playerBody           = GetComponent <Rigidbody2D> ();
     playerAnimator       = GetComponent <Animator> ();
     grabCollider         = GameObject.Find("Grab Collider Up").GetComponent <CircleCollider2D> ();
     grabCollider.enabled = false;
     grabState            = GrabState.Setup;
     enemyGrabbed         = false;
     playerAttackInfo     = GetComponent <AttackInfoContainer> ();
     orientationSystem    = GetComponent <OrientationSystem> ();
     moveInfo             = GetComponent <AbilityBasicMovement> ();
 }
Ejemplo n.º 3
0
    // Use this for initialization
    void Start()
    {
        shieldState         = ShieldState.Setup;
        playerMoving        = false;
        moveDirection       = Vector2.zero;
        playerBody          = GetComponent <Rigidbody2D> ();
        animator            = GetComponent <Animator> ();
        orientationSystem   = GetComponent <OrientationSystem> ();
        moveInfo            = GetComponent <AbilityBasicMovement> ();
        shieldColliderUp    = GameObject.Find("Shield Collider Up").GetComponent <PolygonCollider2D> ();
        shieldColliderDown  = GameObject.Find("Shield Collider Down").GetComponent <PolygonCollider2D> ();
        shieldColliderRight = GameObject.Find("Shield Collider Right").GetComponent <PolygonCollider2D> ();
        shieldColliderLeft  = GameObject.Find("Shield Collider Left").GetComponent <PolygonCollider2D> ();

        shieldColliderUp.enabled    = false;
        shieldColliderDown.enabled  = false;
        shieldColliderRight.enabled = false;
        shieldColliderLeft.enabled  = false;
    }
Ejemplo n.º 4
0
 // Use this for initialization
 void Start()
 {
     oSystem = GetComponentInParent <OrientationSystem> ();
 }