// This method will be used to create star system manually, or to customize it. public void AddBodyTo(string parentBody, BodyProperties body, OrbitProperties orbit, string bodyName) { // This will be added to the root of the system, // Stars and main planets will belong to this level. GameObject newBody = CreateNewBody(bodyName, body); OrbitingBody orbitScript = CreateNewOrbit(bodyName, parentBody, orbit); orbitScript.AddBody(newBody, body); }