// This method will be used to create star system manually, or to customize it.
    public void AddBodyTo(string parentBody, BodyProperties body, OrbitProperties orbit, string bodyName)
    {
        // This will be added to the root of the system,
        // Stars and main planets will belong to this level.
        GameObject newBody = CreateNewBody(bodyName, body);

        OrbitingBody orbitScript = CreateNewOrbit(bodyName, parentBody, orbit);

        orbitScript.AddBody(newBody, body);
    }