void Awake() { if(_instance == null) { //If I am the first instance, make me the Singleton. _instance = this; DontDestroyOnLoad(this); } else { //If a Singleton already exists and you find another reference in scene, destroy it. if(this != _instance) Destroy(this.gameObject); } }
void Awake() { if (_instance == null) { //If I am the first instance, make me the Singleton. _instance = this; DontDestroyOnLoad(this); } else { //If a Singleton already exists and you find another reference in scene, destroy it. if (this != _instance) { Destroy(this.gameObject); } } }