public MainWindow() { _tabs = new ObservableCollection <LogTabData>(); DataContext = _tabs; _optionsTracker = new OptionsTracker(Assembly.GetExecutingAssembly().Location + ".options.xml"); InitializeComponent(); BindingOperations.EnableCollectionSynchronization(_tabs, _lock); }
void Start() { if (instance != null) { Destroy(gameObject); } else { instance = this; } }