コード例 #1
0
    public Texture2D[] ReceiveCurrentTexturePack2(string objectName, OptionsDisplay myTarget)
    {
        if (objectName.Contains("DoorHandles Select"))return myTarget.GlobalOptionsDisplaySaveVar.doorHandlesModels;
        if (objectName.Contains("Mod Type select"))return myTarget.GlobalOptionsDisplaySaveVar.modType;
        if (objectName.Contains("material select"))return myTarget.GlobalOptionsDisplaySaveVar.materialType;
        if (objectName.Contains("Shine Select"))return myTarget.GlobalOptionsDisplaySaveVar.materialType;
        if (objectName.Contains("Stickers select"))return myTarget.GlobalOptionsDisplaySaveVar.materialType;
        if (objectName.Contains("Light Switch"))return myTarget.GlobalOptionsDisplaySaveVar.lightSwitcher;
        if (objectName.Contains("Turn Light"))return myTarget.GlobalOptionsDisplaySaveVar.lightSwitcher;
        if (objectName.Contains("Bulb Color Select"))return myTarget.GlobalOptionsDisplaySaveVar.bulbColor;
        if (objectName.Contains("Screen Select"))return myTarget.GlobalOptionsDisplaySaveVar.screenModels;
        if (objectName.Contains("Screen Type1 Select"))return myTarget.GlobalOptionsDisplaySaveVar.type1ScreenModels;
        if (objectName.Contains("Screen Type2 Select"))return myTarget.GlobalOptionsDisplaySaveVar.type2ScreenModels;
        if (objectName.Contains("Floor Lamp Models"))return myTarget.GlobalOptionsDisplaySaveVar.floorLampModels;
        if (objectName.Contains("Simple Roof Lamp Models"))return myTarget.GlobalOptionsDisplaySaveVar.simpleRoofLampModels;
        if (objectName.Contains("Table Lamp Models"))return myTarget.GlobalOptionsDisplaySaveVar.tableLampModels;
        if (objectName.Contains("Wall Lamp Models"))return myTarget.GlobalOptionsDisplaySaveVar.wallLampModels;
        if (objectName.Contains("Lamp Table Models"))return myTarget.GlobalOptionsDisplaySaveVar.lampTableModels;
        if (objectName.Contains("Small Table Models"))return myTarget.GlobalOptionsDisplaySaveVar.smallTableModels;
        if (objectName.Contains("Area_S"))return myTarget.GlobalOptionsDisplaySaveVar.reverseTexture;
        if (objectName.Contains("Wall Models"))return myTarget.GlobalOptionsDisplaySaveVar.wallModels;
        if (objectName.Contains("Floor Tile Select"))return myTarget.GlobalOptionsDisplaySaveVar.floorTile;

        if (objectName.Contains("LED Atlas"))return myTarget.GlobalOptionsDisplaySaveVar.LEDTextures;
        if (objectName.Contains("Wood Atlas"))return myTarget.GlobalOptionsDisplaySaveVar.woodTextures;
        if (objectName.Contains("Metal Atlas"))return myTarget.GlobalOptionsDisplaySaveVar.metalTextures;
        if (objectName.Contains("Marble Atlas"))return myTarget.GlobalOptionsDisplaySaveVar.marbleTextures;
        if (objectName.Contains("Plastic Atlas"))return myTarget.GlobalOptionsDisplaySaveVar.plasticTextures;
        if (objectName.Contains("Cloth Atlas"))return myTarget.GlobalOptionsDisplaySaveVar.clothTextures;
        if (objectName.Contains("Quarry Atlas"))return myTarget.GlobalOptionsDisplaySaveVar.quarryTextures;
        if (objectName.Contains("Leather Atlas"))return myTarget.GlobalOptionsDisplaySaveVar.leatherTextures;
        if (objectName.Contains("Granite Atlas"))return myTarget.GlobalOptionsDisplaySaveVar.graniteTextures;
        if (objectName.Contains("Lamp Screen Atlas"))return myTarget.GlobalOptionsDisplaySaveVar.lampTextures;
        if (objectName.Contains("Rug Atlas"))return myTarget.GlobalOptionsDisplaySaveVar.rugTextures;
        if (objectName.Contains("Curtain Atlas"))return myTarget.GlobalOptionsDisplaySaveVar.curtainsTextures;
        if (objectName.Contains("Floor Atlas"))return myTarget.GlobalOptionsDisplaySaveVar.floorTextures;
        if (objectName.Contains("Wall Atlas"))return myTarget.GlobalOptionsDisplaySaveVar.wallsTextures;
        if (objectName.Contains("Blinds Atlas"))return myTarget.GlobalOptionsDisplaySaveVar.blindsTextures;
        if (objectName.Contains("Glass Atlas"))return myTarget.GlobalOptionsDisplaySaveVar.glassTextures;
        if (objectName.Contains("PictureLong Atlas"))return myTarget.GlobalOptionsDisplaySaveVar.longPictures;
        if (objectName.Contains("PictureTall Atlas"))return myTarget.GlobalOptionsDisplaySaveVar.tallPictures;
        if (objectName.Contains("PictureQuad Atlas"))return myTarget.GlobalOptionsDisplaySaveVar.quadPictures;
        if (objectName.Contains("Game Atlas"))return myTarget.GlobalOptionsDisplaySaveVar.gamePictures;

        return null;
    }
コード例 #2
0
    public Texture2D[] ReceiveCurrentTexturePack2(string objectName, OptionsDisplay myTarget)
    {
        if (objectName.Contains("DoorHandles Select"))
        {
            return(myTarget.GlobalOptionsDisplaySaveVar.doorHandlesModels);
        }
        if (objectName.Contains("Mod Type select"))
        {
            return(myTarget.GlobalOptionsDisplaySaveVar.modType);
        }
        if (objectName.Contains("material select"))
        {
            return(myTarget.GlobalOptionsDisplaySaveVar.materialType);
        }
        if (objectName.Contains("Shine Select"))
        {
            return(myTarget.GlobalOptionsDisplaySaveVar.materialType);
        }
        if (objectName.Contains("Stickers select"))
        {
            return(myTarget.GlobalOptionsDisplaySaveVar.materialType);
        }
        if (objectName.Contains("Light Switch"))
        {
            return(myTarget.GlobalOptionsDisplaySaveVar.lightSwitcher);
        }
        if (objectName.Contains("Turn Light"))
        {
            return(myTarget.GlobalOptionsDisplaySaveVar.lightSwitcher);
        }
        if (objectName.Contains("Bulb Color Select"))
        {
            return(myTarget.GlobalOptionsDisplaySaveVar.bulbColor);
        }
        if (objectName.Contains("Screen Select"))
        {
            return(myTarget.GlobalOptionsDisplaySaveVar.screenModels);
        }
        if (objectName.Contains("Screen Type1 Select"))
        {
            return(myTarget.GlobalOptionsDisplaySaveVar.type1ScreenModels);
        }
        if (objectName.Contains("Screen Type2 Select"))
        {
            return(myTarget.GlobalOptionsDisplaySaveVar.type2ScreenModels);
        }
        if (objectName.Contains("Floor Lamp Models"))
        {
            return(myTarget.GlobalOptionsDisplaySaveVar.floorLampModels);
        }
        if (objectName.Contains("Simple Roof Lamp Models"))
        {
            return(myTarget.GlobalOptionsDisplaySaveVar.simpleRoofLampModels);
        }
        if (objectName.Contains("Table Lamp Models"))
        {
            return(myTarget.GlobalOptionsDisplaySaveVar.tableLampModels);
        }
        if (objectName.Contains("Wall Lamp Models"))
        {
            return(myTarget.GlobalOptionsDisplaySaveVar.wallLampModels);
        }
        if (objectName.Contains("Lamp Table Models"))
        {
            return(myTarget.GlobalOptionsDisplaySaveVar.lampTableModels);
        }
        if (objectName.Contains("Small Table Models"))
        {
            return(myTarget.GlobalOptionsDisplaySaveVar.smallTableModels);
        }
        if (objectName.Contains("Area_S"))
        {
            return(myTarget.GlobalOptionsDisplaySaveVar.reverseTexture);
        }
        if (objectName.Contains("Wall Models"))
        {
            return(myTarget.GlobalOptionsDisplaySaveVar.wallModels);
        }
        if (objectName.Contains("Floor Tile Select"))
        {
            return(myTarget.GlobalOptionsDisplaySaveVar.floorTile);
        }



        if (objectName.Contains("LED Atlas"))
        {
            return(myTarget.GlobalOptionsDisplaySaveVar.LEDTextures);
        }
        if (objectName.Contains("Wood Atlas"))
        {
            return(myTarget.GlobalOptionsDisplaySaveVar.woodTextures);
        }
        if (objectName.Contains("Metal Atlas"))
        {
            return(myTarget.GlobalOptionsDisplaySaveVar.metalTextures);
        }
        if (objectName.Contains("Marble Atlas"))
        {
            return(myTarget.GlobalOptionsDisplaySaveVar.marbleTextures);
        }
        if (objectName.Contains("Plastic Atlas"))
        {
            return(myTarget.GlobalOptionsDisplaySaveVar.plasticTextures);
        }
        if (objectName.Contains("Cloth Atlas"))
        {
            return(myTarget.GlobalOptionsDisplaySaveVar.clothTextures);
        }
        if (objectName.Contains("Quarry Atlas"))
        {
            return(myTarget.GlobalOptionsDisplaySaveVar.quarryTextures);
        }
        if (objectName.Contains("Leather Atlas"))
        {
            return(myTarget.GlobalOptionsDisplaySaveVar.leatherTextures);
        }
        if (objectName.Contains("Granite Atlas"))
        {
            return(myTarget.GlobalOptionsDisplaySaveVar.graniteTextures);
        }
        if (objectName.Contains("Lamp Screen Atlas"))
        {
            return(myTarget.GlobalOptionsDisplaySaveVar.lampTextures);
        }
        if (objectName.Contains("Rug Atlas"))
        {
            return(myTarget.GlobalOptionsDisplaySaveVar.rugTextures);
        }
        if (objectName.Contains("Curtain Atlas"))
        {
            return(myTarget.GlobalOptionsDisplaySaveVar.curtainsTextures);
        }
        if (objectName.Contains("Floor Atlas"))
        {
            return(myTarget.GlobalOptionsDisplaySaveVar.floorTextures);
        }
        if (objectName.Contains("Wall Atlas"))
        {
            return(myTarget.GlobalOptionsDisplaySaveVar.wallsTextures);
        }
        if (objectName.Contains("Blinds Atlas"))
        {
            return(myTarget.GlobalOptionsDisplaySaveVar.blindsTextures);
        }
        if (objectName.Contains("Glass Atlas"))
        {
            return(myTarget.GlobalOptionsDisplaySaveVar.glassTextures);
        }
        if (objectName.Contains("PictureLong Atlas"))
        {
            return(myTarget.GlobalOptionsDisplaySaveVar.longPictures);
        }
        if (objectName.Contains("PictureTall Atlas"))
        {
            return(myTarget.GlobalOptionsDisplaySaveVar.tallPictures);
        }
        if (objectName.Contains("PictureQuad Atlas"))
        {
            return(myTarget.GlobalOptionsDisplaySaveVar.quadPictures);
        }
        if (objectName.Contains("Game Atlas"))
        {
            return(myTarget.GlobalOptionsDisplaySaveVar.gamePictures);
        }

        return(null);
    }
コード例 #3
0
    public override void OnInspectorGUI()
    {
        OptionsDisplay myTarget = (OptionsDisplay)target;

        if (myTarget != null)
        {
            if (myTarget.gameObject.activeInHierarchy)
            {
                if (myTarget.displayFrame != null)
                {
                    for (int i = 0; i < myTarget.displayFrame.Length; i++)
                    {
                        GUILayout.Label(myTarget.displayFrame [i].name + " Open Value");
                        myTarget.blindsOpenValue = GUILayout.HorizontalSlider(myTarget.blindsOpenValue, 0.0f, 1.0f);
                        myTarget.displayFrame [i].curAnimationFrame = myTarget.blindsOpenValue;
                        EditorUtility.SetDirty(myTarget);
                        EditorUtility.SetDirty(myTarget.displayFrame [i]);
                    }
                }
                for (int k = 0; k < myTarget.displaySelectedObject.Length; k++)
                {
                    if (myTarget.displaySelectedObject[k].ButtonSelectable == true)
                    {
                        GUILayout.Label(myTarget.displaySelectedObject [k].gameObject.name);
                        Texture2D[] texturesToDisplay = ReceiveCurrentTexturePack2(myTarget.displaySelectedObject [k].gameObject.name, myTarget);
                        if (texturesToDisplay != null)
                        {
                            GUILayout.BeginVertical("Box", GUILayout.Width(buttonSize * rowSize + (rowSize * 5)), GUILayout.Height(buttonSize * Mathf.Ceil(myTarget.displaySelectedObject [k].displayOptions.Length / rowSize)));
                            for (int i = 0; i < myTarget.displaySelectedObject[k].displayOptions.Length; i += 0)
                            {
                                if (texturesToDisplay == null)
                                {
                                    break;
                                }
                                if (texturesToDisplay.Length == 0)
                                {
                                    break;
                                }
                                GUILayout.BeginHorizontal();
                                for (int j = 0; j < rowSize && i < myTarget.displaySelectedObject[k].displayOptions.Length; j++)
                                {
                                    if (GUILayout.Button(texturesToDisplay [i], GUILayout.Width(buttonSize), GUILayout.Height(buttonSize)))
                                    {
                                        myTarget.displaySelectedObject [k].TurnSelectedWithButton(i);
                                        EditorUtility.SetDirty(myTarget.displaySelectedObject [k]);
                                    }
                                    i++;
                                }
                                GUILayout.EndHorizontal();
                            }
                            GUILayout.EndVertical();
                        }
                    }
                }
                //DrawDefaultInspector ();
                if (GUILayout.Button("Done!", GUILayout.Height(50.0f)))
                {
                    myTarget.GOCleanup();
                }
                if (GUILayout.Button("Cleanup All Scene", GUILayout.Height(50.0f)))
                {
                    if (EditorUtility.DisplayDialog("Clean Up Scene?", "You wil no longer be able to select options from Furniture Objects you have already created.", "Clean Up Scene", "Cancel"))
                    {
                        myTarget.CleanupScene();
                    }
                }
            }
        }
    }