/*===================================================== * 食材が触れていてプレイヤーから手放されたら読み込まれる * OnTriggerStayに依存 * ====================================================*/ public void LeadFood(GameObject getFood) { if (getFood.gameObject.tag == "rice") { OpScript.FoodKind(Foodselect1.RICE); OpScript.CookKind(OperatorController.FryingPan); Debug.Log("米!!"); FoodNameRice(getFood); getFood.gameObject.SetActive(false); } else if (getFood.gameObject.tag == "egg") { OpScript.FoodKind(Foodselect1.EGG); OpScript.CookKind(OperatorController.FryingPan); Debug.Log("タメェイゴォ"); FoodNameEgg(getFood); getFood.gameObject.SetActive(false); } else if (getFood.gameObject.tag == "tmt") { OpScript.FoodKind(Foodselect1.TOMATO); OpScript.CookKind(OperatorController.FryingPan); Debug.Log("トメェイトォウ"); FoodNameTomato(getFood); getFood.gameObject.SetActive(false); } }
void CutFood() { if (!food) { Debug.Log("No FoodMaterial"); CBMiss.Play(); } else if (food.gameObject.tag == "rice") { OpScript.FoodKind(Foodselect1.RICE); OpScript.CookKind(OperatorController.CuttingBoard); Debug.Log("切れないッシュ!!"); Reset(); } else if (food.gameObject.tag == "tmt") { OpScript.FoodKind(Foodselect1.TOMATO); OpScript.CookKind(OperatorController.CuttingBoard); Debug.Log("サラダぁ..."); StartCoroutine("CookSarada"); } else if (food.gameObject.tag == "egg") { OpScript.FoodKind(Foodselect1.EGG); OpScript.CookKind(OperatorController.CuttingBoard); Debug.Log("切れると思ってんの?"); Reset(); } }
/// <summary> /// 鍋に入れる /// </summary> /// <param name="food">食べ物</param> public void SetFood(GameObject food) { // if (!Full) { if (food.gameObject.tag == "egg") { for (int i = 0; i < 3; i++) { if (PotArray[i] == null) { OpScript.FoodKind(Foodselect1.EGG); OpScript.CookKind(OperatorController.Pot); PotArray[i] = food; break; } } } else if (food.gameObject.tag == "tmt") { for (int i = 0; i < 3; i++) { if (PotArray[i] == null) { OpScript.FoodKind(Foodselect1.TOMATO); OpScript.CookKind(OperatorController.Pot); PotArray[i] = food; break; } } } else if (food.gameObject.tag == "rice") { for (int i = 0; i < 3; i++) { if (PotArray[i] == null) { OpScript.FoodKind(Foodselect1.RICE); OpScript.CookKind(OperatorController.Pot); PotArray[i] = food; break; } } } } }