public void RestartGL() { Exp.sculptEXP = 0f; Exp.scaleEXP = 0f; Exp.rotateEXP = 0f; Exp.creaseEXP = 0f; Exp.grabEXP = 0f; Exp.symmetryEXP = 0f; Exp.smoothEXP = 0f; Exp.paintEXP = 0f; goalPanel.SetActive(true); CloseGoal.SetActive(true); OpenGoal.SetActive(true); for (int k = 0; k < MainTools.Length; k++) { MainTools [k].SetActive(false); } MainTools [0].SetActive(true); timeRequiredToReachGoal = 1f; RestartGoal.gameObject.SetActive(false); skipButton.gameObject.SetActive(true); }
public void SkipGoals() { Exp.sculptEXP = ExpGlobalAmount; Exp.scaleEXP = ExpGlobalAmount; Exp.rotateEXP = ExpGlobalAmount; Exp.creaseEXP = ExpGlobalAmount; Exp.grabEXP = ExpGlobalAmount; Exp.symmetryEXP = ExpGlobalAmount; Exp.smoothEXP = ExpGlobalAmount; Exp.paintEXP = ExpGlobalAmount; goalPanel.SetActive(false); CloseGoal.SetActive(false); OpenGoal.SetActive(false); for (int k = 0; k < MainTools.Length; k++) { MainTools [k].SetActive(true); } RestartGoal.gameObject.SetActive(true); skipButton.gameObject.SetActive(false); }