コード例 #1
0
        public void RestartGL()
        {
            Exp.sculptEXP   = 0f;
            Exp.scaleEXP    = 0f;
            Exp.rotateEXP   = 0f;
            Exp.creaseEXP   = 0f;
            Exp.grabEXP     = 0f;
            Exp.symmetryEXP = 0f;
            Exp.smoothEXP   = 0f;
            Exp.paintEXP    = 0f;

            goalPanel.SetActive(true);
            CloseGoal.SetActive(true);
            OpenGoal.SetActive(true);

            for (int k = 0; k < MainTools.Length; k++)
            {
                MainTools [k].SetActive(false);
            }
            MainTools [0].SetActive(true);

            timeRequiredToReachGoal = 1f;

            RestartGoal.gameObject.SetActive(false);
            skipButton.gameObject.SetActive(true);
        }
コード例 #2
0
        public void SkipGoals()
        {
            Exp.sculptEXP   = ExpGlobalAmount;
            Exp.scaleEXP    = ExpGlobalAmount;
            Exp.rotateEXP   = ExpGlobalAmount;
            Exp.creaseEXP   = ExpGlobalAmount;
            Exp.grabEXP     = ExpGlobalAmount;
            Exp.symmetryEXP = ExpGlobalAmount;
            Exp.smoothEXP   = ExpGlobalAmount;
            Exp.paintEXP    = ExpGlobalAmount;
            goalPanel.SetActive(false);
            CloseGoal.SetActive(false);
            OpenGoal.SetActive(false);

            for (int k = 0; k < MainTools.Length; k++)
            {
                MainTools [k].SetActive(true);
            }
            RestartGoal.gameObject.SetActive(true);
            skipButton.gameObject.SetActive(false);
        }