public override void Initialize() { //Tabs this.Tabs = new OpTab[1]; this.Tabs[0] = new OpTab("Config"); this.cycleRect = new OpRect(new Vector2(50f, 325f), new Vector2(500f, 250f), 0.3f); //Labels Vector2 rectPos = new Vector2(this.cycleRect.GetPos().x - 10f, this.cycleRect.GetPos().y - 5f); this.hunterCycles = new OpLabel(rectPos + new Vector2(23f, this.cycleRect.size.y - 25f), new Vector2(0f, 0f), "HUNTER CYCLES", FLabelAlignment.Left, true); this.startCycles = new OpLabel(new Vector2(rectPos.x + (this.cycleRect.size.x / 2 - 80f), rectPos.y + this.cycleRect.size.y - 180f), new Vector2(0f, 0f), "Starting Cycles", FLabelAlignment.Center, false); this.pebblesCycles = new OpLabel(new Vector2(rectPos.x + (this.cycleRect.size.x / 2 + 80f), rectPos.y + this.cycleRect.size.y - 180f), new Vector2(0f, 0f), "Pebbles Cycles", FLabelAlignment.Center, false); this.hunterToggle = new OpCheckBox(rectPos + new Vector2(this.cycleRect.size.x - 25f, this.cycleRect.size.y - 30f), "hunterToggle", true); this.hunterToggle.description = "Toggle custom Hunter cycles"; this.Tabs[0].AddItems(this.cycleRect, this.hunterCycles, this.startCycles, this.pebblesCycles, this.hunterToggle); //Textboxes this.startBox = new OpTextBox(startCycles.GetPos() + new Vector2(-30f, -25f), 80f, "startCycle", "19", OpTextBox.Accept.Int); this.pebblesBox = new OpTextBox(pebblesCycles.GetPos() + new Vector2(-30f, -25f), 80f, "pebblesCycle", "5", OpTextBox.Accept.Int); this.Tabs[0].AddItems(this.startBox, this.pebblesBox); //Presets Vector2 presetPos = new Vector2(rectPos.x + 55f, rectPos.y + 90f); this.presetDescription = new OpLabel(rectPos + new Vector2(this.cycleRect.size.x / 2, this.cycleRect.size.y - 74f), new Vector2(0f, 0f), "Choose a preset below or type in the desired cycle count.", FLabelAlignment.Center, false); this.presetDefault = new OpSimpleButton(presetPos + new Vector2(30f, 30f), new Vector2(80f, 30f), "default", "DEFAULT"); this.presetDefault.description = "Reset cycle numbers to their defaults"; this.presetEasy = new OpSimpleButton(presetPos + new Vector2(120f, 30f), new Vector2(80f, 30f), "easy", "EASY"); this.presetEasy.description = "Start with more cycles, and recieve more from Five Pebbles"; this.presetHard = new OpSimpleButton(presetPos + new Vector2(210f, 30f), new Vector2(80f, 30f), "hard", "HARD"); this.presetHard.description = "Start with less cycles, and recieve less from Five Pebbles"; this.presetCure = new OpSimpleButton(presetPos + new Vector2(300f, 30f), new Vector2(80f, 30f), "cure", "CURE"); this.presetCure.description = "Start with the default number of cycles, but visiting Five Pebbles will essentially cure Hunter's illness"; //Credits this.Tabs[0].AddItems(this.presetDescription, this.presetDefault, this.presetEasy, this.presetHard, this.presetCure); //Cycle Length this.lengthRect = new OpRect(new Vector2(50f, 30f), new Vector2(500f, 270f), 0.3f); Vector2 rect2Pos = new Vector2(this.lengthRect.GetPos().x - 10f, this.lengthRect.GetPos().y - 5f); this.cycleLength = new OpLabel(rect2Pos + new Vector2(23f, this.lengthRect.size.y - 25f), new Vector2(0f, 0f), "CYCLE LENGTH", FLabelAlignment.Left, true); this.minCycleSlider = new OpSlider(rect2Pos + new Vector2(50f, this.lengthRect.size.y - 170f), "minLength", new IntVector2(2, 60), 7f, false, 12); this.minCycleSlider.colorEdge = new Color(0f, 1f, 0f); this.maxCycleSlider = new OpSlider(rect2Pos + new Vector2(50f, this.lengthRect.size.y - 210f), "maxLength", new IntVector2(2, 60), 7f, false, 26); this.maxCycleSlider.colorEdge = new Color(1f, 0f, 0f); this.fixedCycleSlider = new OpSlider(rect2Pos + new Vector2(50f, this.lengthRect.size.y - 185f), "fixedLength", new IntVector2(2, 61), 7f, false, 20); this.fixedCycleSlider.colorEdge = new Color(0.1f, 0.1f, 1f); this.rangeButton = new OpSimpleButton(rect2Pos + new Vector2(50f, this.lengthRect.size.y - 115f), new Vector2(70f, 30f), "range", "RANGE"); this.fixedButton = new OpSimpleButton(rect2Pos + new Vector2(130f, this.lengthRect.size.y - 115f), new Vector2(70f, 30f), "fixed", "FIXED"); this.timeLabel = new OpLabel(rect2Pos + new Vector2(this.lengthRect.size.x / 2, this.lengthRect.size.y - 245f), new Vector2(0f, 0f), "X MINUTES", FLabelAlignment.Center, true); this.lengthToggle = new OpCheckBox(rect2Pos + new Vector2(this.lengthRect.size.x - 25f, this.lengthRect.size.y - 30f), "lengthToggle", true); this.lengthToggle.description = "Toggle custom cycle length"; this.lengthDescription = new OpLabel(rect2Pos + new Vector2(50f, this.lengthRect.size.y - 70f), new Vector2(0f, 0f), "Adjust the possible length a cycle can be or set a fixed length.", FLabelAlignment.Left, false); this.fixedLength = new OpCheckBox(new Vector2(0f, -1000f), "fixedCycle", false); this.Tabs[0].AddItems(this.lengthRect, this.cycleLength, this.fixedLength, this.minCycleSlider, this.maxCycleSlider, this.timeLabel, this.rangeButton, this.lengthToggle, this.fixedButton, this.fixedCycleSlider, this.lengthDescription); }
public override void Initialize() { regionList = RegionFinder.Generate().ToArray(); //Tabs this.Tabs = new OpTab[1]; this.Tabs[0] = new OpTab("Weather"); //Weather Type this.logo = new OpImage(new Vector2(270f, 540f), "logo"); this.logo2 = new OpImage(new Vector2(270f, 540f), "logo2"); this.weatherType = new OpRadioButtonGroup("Type", 0); this.weatherTypeLabel = new OpLabel(new Vector2(30f, 570f), new Vector2(400f, 40f), "Weather Type", FLabelAlignment.Left, true); this.rainWeather = new OpRadioButton(new Vector2(0f, 800f)); this.rainButton = new OpSimpleButton(new Vector2(30f, 540f), new Vector2(70f, 25f), "rainButton", "Rain"); this.snowWeather = new OpRadioButton(new Vector2(0f, 800f)); this.snowButton = new OpSimpleButton(new Vector2(130f, 540f), new Vector2(70f, 25f), "snowButton", "Snow"); this.weatherType.SetButtons(new OpRadioButton[] { rainWeather, snowWeather }); //this.weatherType.valueInt = 1; this.versionNumber = new OpLabel(new Vector2(10f, -5f), new Vector2(0f, 0f), "Version: " + Downpour.mod.Version, FLabelAlignment.Left, false); this.snowWarning = new OpLabel(305f, 525f, "Snow is experimental, use at your own risk!", false); this.snowWarning.color = new Color(0.85f, 0f, 0f); this.Tabs[0].AddItems(rainButton, rainWeather, snowWeather, snowButton, weatherType, weatherTypeLabel, versionNumber, snowWarning); //Weather Sliders this.rainIntensity = new OpLabel(new Vector2(topAnchor.x, topAnchor.y), new Vector2(400f, 40f), "Rain Settings", FLabelAlignment.Left, true); this.intensitySliderLabel = new OpLabel(new Vector2(topAnchor.x + 40f, topAnchor.y - 83f), new Vector2(400f, 40f), "Weather Progression", FLabelAlignment.Left, false); this.weatherIntensity = new OpSlider(new Vector2(topAnchor.x + 25, topAnchor.y - 60f), "weatherIntensity", new IntVector2(0, 3), 50f, false, 0); this.rainSettingsDescription = new OpLabel(new Vector2(topAnchor.x, topAnchor.y - 20f), new Vector2(400f, 40f), "Enable or disable rain specific settings:", FLabelAlignment.Left, false); this.directionSliderLabel = new OpLabel(new Vector2(topAnchor.x + 47f, topAnchor.y - 143f), new Vector2(400f, 40f), "Weather Direction", FLabelAlignment.Left, false); this.weatherDirection = new OpSlider(new Vector2(topAnchor.x + 25, topAnchor.y - 120f), "weatherDirection", new IntVector2(0, 3), 50f, false, 0); this.rainChanceLabel = new OpLabel(new Vector2(topAnchor.x + 47f, topAnchor.y - 203f), new Vector2(400f, 40f), "Weather Chance", FLabelAlignment.Left, false); this.rainChanceSlider = new OpSlider(new Vector2(topAnchor.x + 25, topAnchor.y - 180f), "weatherChance", new IntVector2(0, 100), 1.5f, false, 100); this.weatherIntensity.description = "Configure whether the intensity of the chosen weather increases as the cycle progresses or fix it to a certain intensity."; this.weatherDirection.description = "Configure whether rain should fall towards a random or chosen direction."; this.rainChanceSlider.description = "Configure whether the chosen weather will occur during a cycle."; this.topRect = new OpRect(new Vector2(15f, 250f), new Vector2(570f, 270f), 0.1f); this.Tabs[0].AddItems(rainIntensity, weatherIntensity, intensitySliderLabel, directionSliderLabel, weatherDirection, topRect, logo, logo2, rainChanceSlider, rainChanceLabel); //Checkboxes this.lightningCheck = new OpCheckBox(new Vector2(checkAnchor.x, checkAnchor.y - 30f), "Lightning", false); this.lightningLabel = new OpLabel(new Vector2(checkAnchor.x + 30f, checkAnchor.y - 36f), new Vector2(400f, 40f), "Lightning", FLabelAlignment.Left, false); this.paletteCheck = new OpCheckBox(new Vector2(checkAnchor.x, checkAnchor.y + 10), "Palette", true); this.paletteLabel = new OpLabel(new Vector2(checkAnchor.x + 30f, checkAnchor.y + 4f), new Vector2(400f, 40f), "Palette changes", FLabelAlignment.Left, false); this.muteCheck = new OpCheckBox(new Vector2(checkAnchor.x + 150f, checkAnchor.y + 10), "Mute", false); this.muteLabel = new OpLabel(new Vector2(checkAnchor.x + 180f, checkAnchor.y + 4f), new Vector2(400f, 40f), "Mute interiors", FLabelAlignment.Left, false); this.waterCheck = new OpCheckBox(new Vector2(checkAnchor.x + 150f, checkAnchor.y - 30f), "Water", false); this.waterLabel = new OpLabel(new Vector2(checkAnchor.x + 180f, checkAnchor.y - 36f), new Vector2(400f, 40f), "Water ripples", FLabelAlignment.Left, false); this.strikeCheck = new OpCheckBox(new Vector2(checkAnchor.x, checkAnchor.y - 70f), "Strike", true); this.strikeLabel = new OpLabel(new Vector2(checkAnchor.x + 30f, checkAnchor.y - 76f), new Vector2(400f, 40f), "Lightning Strikes", FLabelAlignment.Left, false); this.strikeDamage = new OpSliderSubtle(new Vector2(checkAnchor.x + 10f, checkAnchor.y - 105f), "Damage", new IntVector2(0, 2), 110, false, 1); this.damageLabel = new OpLabel(new Vector2(checkAnchor.x + 10f, checkAnchor.y - 123f), new Vector2(), "Damage Type: ", FLabelAlignment.Left, false); this.bgOn = new OpCheckBox(new Vector2(checkAnchor.x + 150f, checkAnchor.y - 70f), "Background", true); this.bgLabel = new OpLabel(new Vector2(checkAnchor.x + 180f, checkAnchor.y - 76f), new Vector2(400f, 40f), "Background", FLabelAlignment.Left, false); this.decalCheck = new OpCheckBox(new Vector2(checkAnchor.x + 150f, checkAnchor.y - 30f), "Decals", true); this.decalLabel = new OpLabel(new Vector2(checkAnchor.x + 180f, checkAnchor.y - 36f), new Vector2(400f, 40f), "Surface decals", FLabelAlignment.Left, false); this.dustCheck = new OpCheckBox(new Vector2(checkAnchor.x + 150f, checkAnchor.y - 70f), "Dust", true); this.dustLabel = new OpLabel(new Vector2(checkAnchor.x + 180f, checkAnchor.y - 76f), new Vector2(400f, 40f), "Snow dust", FLabelAlignment.Left, false); this.blizzardCheck = new OpCheckBox(new Vector2(checkAnchor.x + 150f, checkAnchor.y - 110f), "Blizzard", true); this.blizzardLabel = new OpLabel(new Vector2(checkAnchor.x + 180f, checkAnchor.y - 116f), new Vector2(400f, 40f), "Blizzard", FLabelAlignment.Left, false); this.effectCheck = new OpCheckBox(new Vector2(checkAnchor.x + 150f, checkAnchor.y + 10), "Effect", true); this.effectLabel = new OpLabel(new Vector2(checkAnchor.x + 180f, checkAnchor.y + 4f), new Vector2(400f, 40f), "Effect Colors", FLabelAlignment.Left, false); this.dustCheck.description = "Puffs of snow appear when landing on the ground."; this.decalCheck.description = "Adds snowy decals to surfaces."; this.lightningCheck.description = "Lightning will appear at higher weather intensities."; this.paletteCheck.description = "The region will become darker with higher rain intensity."; this.muteCheck.description = "Mute the sound effect added to interiors when its raining outside."; this.waterCheck.description = "Rain drops can interact with water surfaces and cause ripples, may impact performance."; this.bgOn.description = "Enable or disable collision with background elements, may impact performance."; this.strikeDamage.description = "Adjust the damage type of Lightning Strikes"; this.strikeCheck.description = "When weather intensity is high enough, lightning strikes can occur."; this.effectCheck.description = "Whitens things like plants and signs so they better match the snowy palette, can ruin some custom props"; this.blizzardCheck.description = "Replaces the end-of-cycle rain with a roaring blizzard and affects normal gameplay"; this.Tabs[0].AddItems(lightningLabel, lightningCheck, strikeCheck, strikeLabel, strikeDamage, damageLabel, rainSettingsDescription, paletteCheck, muteCheck, waterCheck, bgOn, paletteLabel, muteLabel, waterLabel, bgLabel, dustCheck, dustLabel, decalCheck, decalLabel, effectCheck, effectLabel, blizzardCheck, blizzardLabel); //Particle Limit this.rainOption = new OpLabel(new Vector2(topAnchor.x + 366f, topAnchor.y - 223f), new Vector2(400f, 40f), "Particle Limit", FLabelAlignment.Left, false); this.rainSlider = new OpSlider(new Vector2(topAnchor.x + 275f, topAnchor.y - 200f), "rainAmount", new IntVector2(10, 80), 3.3f, false, 50); this.Tabs[0].AddItems(rainSlider, rainOption); //Regions if (regionList != null) { this.regionLabelList = new OpLabel[regionList.Length]; this.regionChecks = new OpCheckBox[regionList.Length]; this.regionLabel = new OpLabel(new Vector2(30f, 200f), new Vector2(400f, 40f), "Region Settings", FLabelAlignment.Left, true); this.regionDescription = new OpLabel(new Vector2(30f, 175f), new Vector2(400f, 40f), "Enable and Disable weather on a per-region basis.", FLabelAlignment.Left, false); this.Tabs[0].AddItems(regionLabel, regionDescription); for (int i = 0; i < regionList.Length; i++) { if (i < 10) { regionChecks[i] = new OpCheckBox(new Vector2(30f + (55f * i), 150f), regionList[i], true); regionLabelList[i] = new OpLabel(new Vector2(60f + (55f * i), 142f), new Vector2(400f, 40f), regionList[i], FLabelAlignment.Left, false); } else if (i >= 10 && i < 20) { regionChecks[i] = new OpCheckBox(new Vector2(-520f + (55f * i), 105f), regionList[i], true); regionLabelList[i] = new OpLabel(new Vector2(-490f + (55f * i), 97f), new Vector2(400f, 40f), regionList[i], FLabelAlignment.Left, false); } else if (i >= 20 && i < 30) { regionChecks[i] = new OpCheckBox(new Vector2(-1070f + (55f * i), 60f), regionList[i], true); regionLabelList[i] = new OpLabel(new Vector2(-1040f + (55f * i), 52f), new Vector2(400f, 40f), regionList[i], FLabelAlignment.Left, false); } else if (i >= 30) { regionChecks[i] = new OpCheckBox(new Vector2(-1650f + (55f * i), 15f), regionList[i], true); regionLabelList[i] = new OpLabel(new Vector2(-1620f + (55f * i), 7f), new Vector2(400f, 40f), regionList[i], FLabelAlignment.Left, false); } this.Tabs[0].AddItems(regionLabelList[i], regionChecks[i]); if (regionList[i] == "SS") { regionChecks[i].valueBool = false; } } } Downpour.configLoaded = true; }