Exemple #1
0
    public override void Initialize()
    {
        //Tabs
        this.Tabs      = new OpTab[1];
        this.Tabs[0]   = new OpTab("Config");
        this.cycleRect = new OpRect(new Vector2(50f, 325f), new Vector2(500f, 250f), 0.3f);
        //Labels
        Vector2 rectPos = new Vector2(this.cycleRect.GetPos().x - 10f, this.cycleRect.GetPos().y - 5f);

        this.hunterCycles             = new OpLabel(rectPos + new Vector2(23f, this.cycleRect.size.y - 25f), new Vector2(0f, 0f), "HUNTER CYCLES", FLabelAlignment.Left, true);
        this.startCycles              = new OpLabel(new Vector2(rectPos.x + (this.cycleRect.size.x / 2 - 80f), rectPos.y + this.cycleRect.size.y - 180f), new Vector2(0f, 0f), "Starting Cycles", FLabelAlignment.Center, false);
        this.pebblesCycles            = new OpLabel(new Vector2(rectPos.x + (this.cycleRect.size.x / 2 + 80f), rectPos.y + this.cycleRect.size.y - 180f), new Vector2(0f, 0f), "Pebbles Cycles", FLabelAlignment.Center, false);
        this.hunterToggle             = new OpCheckBox(rectPos + new Vector2(this.cycleRect.size.x - 25f, this.cycleRect.size.y - 30f), "hunterToggle", true);
        this.hunterToggle.description = "Toggle custom Hunter cycles";
        this.Tabs[0].AddItems(this.cycleRect, this.hunterCycles, this.startCycles, this.pebblesCycles, this.hunterToggle);
        //Textboxes
        this.startBox   = new OpTextBox(startCycles.GetPos() + new Vector2(-30f, -25f), 80f, "startCycle", "19", OpTextBox.Accept.Int);
        this.pebblesBox = new OpTextBox(pebblesCycles.GetPos() + new Vector2(-30f, -25f), 80f, "pebblesCycle", "5", OpTextBox.Accept.Int);
        this.Tabs[0].AddItems(this.startBox, this.pebblesBox);
        //Presets
        Vector2 presetPos = new Vector2(rectPos.x + 55f, rectPos.y + 90f);

        this.presetDescription         = new OpLabel(rectPos + new Vector2(this.cycleRect.size.x / 2, this.cycleRect.size.y - 74f), new Vector2(0f, 0f), "Choose a preset below or type in the desired cycle count.", FLabelAlignment.Center, false);
        this.presetDefault             = new OpSimpleButton(presetPos + new Vector2(30f, 30f), new Vector2(80f, 30f), "default", "DEFAULT");
        this.presetDefault.description = "Reset cycle numbers to their defaults";
        this.presetEasy             = new OpSimpleButton(presetPos + new Vector2(120f, 30f), new Vector2(80f, 30f), "easy", "EASY");
        this.presetEasy.description = "Start with more cycles, and recieve more from Five Pebbles";
        this.presetHard             = new OpSimpleButton(presetPos + new Vector2(210f, 30f), new Vector2(80f, 30f), "hard", "HARD");
        this.presetHard.description = "Start with less cycles, and recieve less from Five Pebbles";
        this.presetCure             = new OpSimpleButton(presetPos + new Vector2(300f, 30f), new Vector2(80f, 30f), "cure", "CURE");
        this.presetCure.description = "Start with the default number of cycles, but visiting Five Pebbles will essentially cure Hunter's illness";
        //Credits
        this.Tabs[0].AddItems(this.presetDescription, this.presetDefault, this.presetEasy, this.presetHard, this.presetCure);

        //Cycle Length
        this.lengthRect = new OpRect(new Vector2(50f, 30f), new Vector2(500f, 270f), 0.3f);
        Vector2 rect2Pos = new Vector2(this.lengthRect.GetPos().x - 10f, this.lengthRect.GetPos().y - 5f);

        this.cycleLength = new OpLabel(rect2Pos + new Vector2(23f, this.lengthRect.size.y - 25f), new Vector2(0f, 0f), "CYCLE LENGTH", FLabelAlignment.Left, true);

        this.minCycleSlider             = new OpSlider(rect2Pos + new Vector2(50f, this.lengthRect.size.y - 170f), "minLength", new IntVector2(2, 60), 7f, false, 12);
        this.minCycleSlider.colorEdge   = new Color(0f, 1f, 0f);
        this.maxCycleSlider             = new OpSlider(rect2Pos + new Vector2(50f, this.lengthRect.size.y - 210f), "maxLength", new IntVector2(2, 60), 7f, false, 26);
        this.maxCycleSlider.colorEdge   = new Color(1f, 0f, 0f);
        this.fixedCycleSlider           = new OpSlider(rect2Pos + new Vector2(50f, this.lengthRect.size.y - 185f), "fixedLength", new IntVector2(2, 61), 7f, false, 20);
        this.fixedCycleSlider.colorEdge = new Color(0.1f, 0.1f, 1f);

        this.rangeButton              = new OpSimpleButton(rect2Pos + new Vector2(50f, this.lengthRect.size.y - 115f), new Vector2(70f, 30f), "range", "RANGE");
        this.fixedButton              = new OpSimpleButton(rect2Pos + new Vector2(130f, this.lengthRect.size.y - 115f), new Vector2(70f, 30f), "fixed", "FIXED");
        this.timeLabel                = new OpLabel(rect2Pos + new Vector2(this.lengthRect.size.x / 2, this.lengthRect.size.y - 245f), new Vector2(0f, 0f), "X MINUTES", FLabelAlignment.Center, true);
        this.lengthToggle             = new OpCheckBox(rect2Pos + new Vector2(this.lengthRect.size.x - 25f, this.lengthRect.size.y - 30f), "lengthToggle", true);
        this.lengthToggle.description = "Toggle custom cycle length";
        this.lengthDescription        = new OpLabel(rect2Pos + new Vector2(50f, this.lengthRect.size.y - 70f), new Vector2(0f, 0f), "Adjust the possible length a cycle can be or set a fixed length.", FLabelAlignment.Left, false);
        this.fixedLength              = new OpCheckBox(new Vector2(0f, -1000f), "fixedCycle", false);

        this.Tabs[0].AddItems(this.lengthRect, this.cycleLength, this.fixedLength, this.minCycleSlider, this.maxCycleSlider, this.timeLabel, this.rangeButton, this.lengthToggle, this.fixedButton, this.fixedCycleSlider, this.lengthDescription);
    }
Exemple #2
0
    public override void Initialize()
    {
        regionList = RegionFinder.Generate().ToArray();

        //Tabs
        this.Tabs    = new OpTab[1];
        this.Tabs[0] = new OpTab("Weather");

        //Weather Type
        this.logo             = new OpImage(new Vector2(270f, 540f), "logo");
        this.logo2            = new OpImage(new Vector2(270f, 540f), "logo2");
        this.weatherType      = new OpRadioButtonGroup("Type", 0);
        this.weatherTypeLabel = new OpLabel(new Vector2(30f, 570f), new Vector2(400f, 40f), "Weather Type", FLabelAlignment.Left, true);
        this.rainWeather      = new OpRadioButton(new Vector2(0f, 800f));
        this.rainButton       = new OpSimpleButton(new Vector2(30f, 540f), new Vector2(70f, 25f), "rainButton", "Rain");
        this.snowWeather      = new OpRadioButton(new Vector2(0f, 800f));
        this.snowButton       = new OpSimpleButton(new Vector2(130f, 540f), new Vector2(70f, 25f), "snowButton", "Snow");
        this.weatherType.SetButtons(new OpRadioButton[] { rainWeather, snowWeather });
        //this.weatherType.valueInt = 1;
        this.versionNumber     = new OpLabel(new Vector2(10f, -5f), new Vector2(0f, 0f), "Version: " + Downpour.mod.Version, FLabelAlignment.Left, false);
        this.snowWarning       = new OpLabel(305f, 525f, "Snow is experimental, use at your own risk!", false);
        this.snowWarning.color = new Color(0.85f, 0f, 0f);
        this.Tabs[0].AddItems(rainButton, rainWeather, snowWeather, snowButton, weatherType, weatherTypeLabel, versionNumber, snowWarning);

        //Weather Sliders
        this.rainIntensity                = new OpLabel(new Vector2(topAnchor.x, topAnchor.y), new Vector2(400f, 40f), "Rain Settings", FLabelAlignment.Left, true);
        this.intensitySliderLabel         = new OpLabel(new Vector2(topAnchor.x + 40f, topAnchor.y - 83f), new Vector2(400f, 40f), "Weather Progression", FLabelAlignment.Left, false);
        this.weatherIntensity             = new OpSlider(new Vector2(topAnchor.x + 25, topAnchor.y - 60f), "weatherIntensity", new IntVector2(0, 3), 50f, false, 0);
        this.rainSettingsDescription      = new OpLabel(new Vector2(topAnchor.x, topAnchor.y - 20f), new Vector2(400f, 40f), "Enable or disable rain specific settings:", FLabelAlignment.Left, false);
        this.directionSliderLabel         = new OpLabel(new Vector2(topAnchor.x + 47f, topAnchor.y - 143f), new Vector2(400f, 40f), "Weather Direction", FLabelAlignment.Left, false);
        this.weatherDirection             = new OpSlider(new Vector2(topAnchor.x + 25, topAnchor.y - 120f), "weatherDirection", new IntVector2(0, 3), 50f, false, 0);
        this.rainChanceLabel              = new OpLabel(new Vector2(topAnchor.x + 47f, topAnchor.y - 203f), new Vector2(400f, 40f), "Weather Chance", FLabelAlignment.Left, false);
        this.rainChanceSlider             = new OpSlider(new Vector2(topAnchor.x + 25, topAnchor.y - 180f), "weatherChance", new IntVector2(0, 100), 1.5f, false, 100);
        this.weatherIntensity.description = "Configure whether the intensity of the chosen weather increases as the cycle progresses or fix it to a certain intensity.";
        this.weatherDirection.description = "Configure whether rain should fall towards a random or chosen direction.";
        this.rainChanceSlider.description = "Configure whether the chosen weather will occur during a cycle.";
        this.topRect = new OpRect(new Vector2(15f, 250f), new Vector2(570f, 270f), 0.1f);
        this.Tabs[0].AddItems(rainIntensity, weatherIntensity, intensitySliderLabel, directionSliderLabel, weatherDirection, topRect, logo, logo2, rainChanceSlider, rainChanceLabel);

        //Checkboxes
        this.lightningCheck             = new OpCheckBox(new Vector2(checkAnchor.x, checkAnchor.y - 30f), "Lightning", false);
        this.lightningLabel             = new OpLabel(new Vector2(checkAnchor.x + 30f, checkAnchor.y - 36f), new Vector2(400f, 40f), "Lightning", FLabelAlignment.Left, false);
        this.paletteCheck               = new OpCheckBox(new Vector2(checkAnchor.x, checkAnchor.y + 10), "Palette", true);
        this.paletteLabel               = new OpLabel(new Vector2(checkAnchor.x + 30f, checkAnchor.y + 4f), new Vector2(400f, 40f), "Palette changes", FLabelAlignment.Left, false);
        this.muteCheck                  = new OpCheckBox(new Vector2(checkAnchor.x + 150f, checkAnchor.y + 10), "Mute", false);
        this.muteLabel                  = new OpLabel(new Vector2(checkAnchor.x + 180f, checkAnchor.y + 4f), new Vector2(400f, 40f), "Mute interiors", FLabelAlignment.Left, false);
        this.waterCheck                 = new OpCheckBox(new Vector2(checkAnchor.x + 150f, checkAnchor.y - 30f), "Water", false);
        this.waterLabel                 = new OpLabel(new Vector2(checkAnchor.x + 180f, checkAnchor.y - 36f), new Vector2(400f, 40f), "Water ripples", FLabelAlignment.Left, false);
        this.strikeCheck                = new OpCheckBox(new Vector2(checkAnchor.x, checkAnchor.y - 70f), "Strike", true);
        this.strikeLabel                = new OpLabel(new Vector2(checkAnchor.x + 30f, checkAnchor.y - 76f), new Vector2(400f, 40f), "Lightning Strikes", FLabelAlignment.Left, false);
        this.strikeDamage               = new OpSliderSubtle(new Vector2(checkAnchor.x + 10f, checkAnchor.y - 105f), "Damage", new IntVector2(0, 2), 110, false, 1);
        this.damageLabel                = new OpLabel(new Vector2(checkAnchor.x + 10f, checkAnchor.y - 123f), new Vector2(), "Damage Type: ", FLabelAlignment.Left, false);
        this.bgOn                       = new OpCheckBox(new Vector2(checkAnchor.x + 150f, checkAnchor.y - 70f), "Background", true);
        this.bgLabel                    = new OpLabel(new Vector2(checkAnchor.x + 180f, checkAnchor.y - 76f), new Vector2(400f, 40f), "Background", FLabelAlignment.Left, false);
        this.decalCheck                 = new OpCheckBox(new Vector2(checkAnchor.x + 150f, checkAnchor.y - 30f), "Decals", true);
        this.decalLabel                 = new OpLabel(new Vector2(checkAnchor.x + 180f, checkAnchor.y - 36f), new Vector2(400f, 40f), "Surface decals", FLabelAlignment.Left, false);
        this.dustCheck                  = new OpCheckBox(new Vector2(checkAnchor.x + 150f, checkAnchor.y - 70f), "Dust", true);
        this.dustLabel                  = new OpLabel(new Vector2(checkAnchor.x + 180f, checkAnchor.y - 76f), new Vector2(400f, 40f), "Snow dust", FLabelAlignment.Left, false);
        this.blizzardCheck              = new OpCheckBox(new Vector2(checkAnchor.x + 150f, checkAnchor.y - 110f), "Blizzard", true);
        this.blizzardLabel              = new OpLabel(new Vector2(checkAnchor.x + 180f, checkAnchor.y - 116f), new Vector2(400f, 40f), "Blizzard", FLabelAlignment.Left, false);
        this.effectCheck                = new OpCheckBox(new Vector2(checkAnchor.x + 150f, checkAnchor.y + 10), "Effect", true);
        this.effectLabel                = new OpLabel(new Vector2(checkAnchor.x + 180f, checkAnchor.y + 4f), new Vector2(400f, 40f), "Effect Colors", FLabelAlignment.Left, false);
        this.dustCheck.description      = "Puffs of snow appear when landing on the ground.";
        this.decalCheck.description     = "Adds snowy decals to surfaces.";
        this.lightningCheck.description = "Lightning will appear at higher weather intensities.";
        this.paletteCheck.description   = "The region will become darker with higher rain intensity.";
        this.muteCheck.description      = "Mute the sound effect added to interiors when its raining outside.";
        this.waterCheck.description     = "Rain drops can interact with water surfaces and cause ripples, may impact performance.";
        this.bgOn.description           = "Enable or disable collision with background elements, may impact performance.";
        this.strikeDamage.description   = "Adjust the damage type of Lightning Strikes";
        this.strikeCheck.description    = "When weather intensity is high enough, lightning strikes can occur.";
        this.effectCheck.description    = "Whitens things like plants and signs so they better match the snowy palette, can ruin some custom props";
        this.blizzardCheck.description  = "Replaces the end-of-cycle rain with a roaring blizzard and affects normal gameplay";
        this.Tabs[0].AddItems(lightningLabel, lightningCheck, strikeCheck, strikeLabel, strikeDamage, damageLabel, rainSettingsDescription, paletteCheck, muteCheck, waterCheck, bgOn, paletteLabel, muteLabel, waterLabel, bgLabel, dustCheck, dustLabel, decalCheck, decalLabel, effectCheck, effectLabel, blizzardCheck, blizzardLabel);

        //Particle Limit
        this.rainOption = new OpLabel(new Vector2(topAnchor.x + 366f, topAnchor.y - 223f), new Vector2(400f, 40f), "Particle Limit", FLabelAlignment.Left, false);
        this.rainSlider = new OpSlider(new Vector2(topAnchor.x + 275f, topAnchor.y - 200f), "rainAmount", new IntVector2(10, 80), 3.3f, false, 50);
        this.Tabs[0].AddItems(rainSlider, rainOption);

        //Regions
        if (regionList != null)
        {
            this.regionLabelList   = new OpLabel[regionList.Length];
            this.regionChecks      = new OpCheckBox[regionList.Length];
            this.regionLabel       = new OpLabel(new Vector2(30f, 200f), new Vector2(400f, 40f), "Region Settings", FLabelAlignment.Left, true);
            this.regionDescription = new OpLabel(new Vector2(30f, 175f), new Vector2(400f, 40f), "Enable and Disable weather on a per-region basis.", FLabelAlignment.Left, false);
            this.Tabs[0].AddItems(regionLabel, regionDescription);
            for (int i = 0; i < regionList.Length; i++)
            {
                if (i < 10)
                {
                    regionChecks[i]    = new OpCheckBox(new Vector2(30f + (55f * i), 150f), regionList[i], true);
                    regionLabelList[i] = new OpLabel(new Vector2(60f + (55f * i), 142f), new Vector2(400f, 40f), regionList[i], FLabelAlignment.Left, false);
                }
                else if (i >= 10 && i < 20)
                {
                    regionChecks[i]    = new OpCheckBox(new Vector2(-520f + (55f * i), 105f), regionList[i], true);
                    regionLabelList[i] = new OpLabel(new Vector2(-490f + (55f * i), 97f), new Vector2(400f, 40f), regionList[i], FLabelAlignment.Left, false);
                }
                else if (i >= 20 && i < 30)
                {
                    regionChecks[i]    = new OpCheckBox(new Vector2(-1070f + (55f * i), 60f), regionList[i], true);
                    regionLabelList[i] = new OpLabel(new Vector2(-1040f + (55f * i), 52f), new Vector2(400f, 40f), regionList[i], FLabelAlignment.Left, false);
                }
                else if (i >= 30)
                {
                    regionChecks[i]    = new OpCheckBox(new Vector2(-1650f + (55f * i), 15f), regionList[i], true);
                    regionLabelList[i] = new OpLabel(new Vector2(-1620f + (55f * i), 7f), new Vector2(400f, 40f), regionList[i], FLabelAlignment.Left, false);
                }
                this.Tabs[0].AddItems(regionLabelList[i], regionChecks[i]);
                if (regionList[i] == "SS")
                {
                    regionChecks[i].valueBool = false;
                }
            }
        }
        Downpour.configLoaded = true;
    }