private void Awake() { if (serverButton != null) { serverButton.onClick.AddListener(() => { OnlineManager.CreateServer(); gameObject.SetActive(false); serverPanel.SetActive(true); }); } if (clientButton != null) { clientButton.onClick.AddListener(() => { if (OnlineManager.ConnectClient()) { gameObject.SetActive(false); clientPanel.SetActive(true); } }); } }
public void ConnectToServer(Button button) { ConnectManager = this.gameObject.GetComponent <OnlineManager>(); int IDToFire = button.GetComponentInParent <ToonId>().ID; ConnectManager.ConnectClient(IDToFire); }