private void Awake()
    {
        if (serverButton != null)
        {
            serverButton.onClick.AddListener(() =>
            {
                OnlineManager.CreateServer();

                gameObject.SetActive(false);
                serverPanel.SetActive(true);
            });
        }

        if (clientButton != null)
        {
            clientButton.onClick.AddListener(() =>
            {
                if (OnlineManager.ConnectClient())
                {
                    gameObject.SetActive(false);
                    clientPanel.SetActive(true);
                }
            });
        }
    }
Exemple #2
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    public void ConnectToServer(Button button)
    {
        ConnectManager = this.gameObject.GetComponent <OnlineManager>();
        int IDToFire = button.GetComponentInParent <ToonId>().ID;

        ConnectManager.ConnectClient(IDToFire);
    }