private void HandleOnPlayerLoose(OnPlayerLooseEvent e) { isPlaying = false; if (score > PlayerPrefs.GetInt("PlayerBestScore", 0)) { PlayerPrefs.SetInt("PlayerBestScore", score); UIManager.Instance.DisplayEndGame(score, true); } else { UIManager.Instance.DisplayEndGame(PlayerPrefs.GetInt("PlayerBestScore")); } }
void HandleOnPlayerLoose(OnPlayerLooseEvent e) { _anim.SetTrigger("Die"); }
private void HandleOnPlayerLoose(OnPlayerLooseEvent e) { _anim.SetTrigger("PlayerDead"); }