Beispiel #1
0
 private void HandleOnPlayerLoose(OnPlayerLooseEvent e)
 {
     isPlaying = false;
     if (score > PlayerPrefs.GetInt("PlayerBestScore", 0))
     {
         PlayerPrefs.SetInt("PlayerBestScore", score);
         UIManager.Instance.DisplayEndGame(score, true);
     }
     else
     {
         UIManager.Instance.DisplayEndGame(PlayerPrefs.GetInt("PlayerBestScore"));
     }
 }
Beispiel #2
0
 void HandleOnPlayerLoose(OnPlayerLooseEvent e)
 {
     _anim.SetTrigger("Die");
 }
 private void HandleOnPlayerLoose(OnPlayerLooseEvent e)
 {
     _anim.SetTrigger("PlayerDead");
 }