protected override void HookEventHandlers() { OnJoinedLevelEvent.Register(HandleJoinedLevel, Priority.High); OnPlayerConnectEvent.Register(HandlePlayerConnect, Priority.High); OnPlayerDeathEvent.Register(HandlePlayerDeath, Priority.High); base.HookEventHandlers(); }
protected override void HookEventHandlers() { OnPlayerDeathEvent.Register(HandlePlayerDeath, Priority.High); OnPlayerChatEvent.Register(HandlePlayerChat, Priority.High); OnPlayerCommandEvent.Register(HandlePlayerCommand, Priority.High); OnBlockChangeEvent.Register(HandleBlockChange, Priority.High); OnPlayerSpawningEvent.Register(HandlePlayerSpawning, Priority.High); OnTabListEntryAddedEvent.Register(HandleTabListEntryAdded, Priority.High); OnJoinedLevelEvent.Register(HandleJoinedLevel, Priority.High); base.HookEventHandlers(); }
public override void Load(bool startup) { OnPlayerDeathEvent.Register(HandlePlayerDeath, Priority.High); OnPlayerChatEvent.Register(HandlePlayerChat, Priority.High); OnPlayerCommandEvent.Register(HandlePlayerCommand, Priority.High); OnBlockChangeEvent.Register(HandleBlockChange, Priority.High); OnPlayerDisconnectEvent.Register(HandleDisconnect, Priority.High); OnLevelUnloadEvent.Register(HandleLevelUnload, Priority.High); OnPlayerSpawningEvent.Register(HandlePlayerSpawning, Priority.High); OnTabListEntryAddedEvent.Register(HandleTabListEntryAdded, Priority.High); OnJoinedLevelEvent.Register(HandleOnJoinedLevel, Priority.High); }