public override void OnPlayerLeftRoom(Player otherPlayer) { if (_gameController.IsGameStart) { OnNetworkErrorEvent?.Invoke("A player left the game.", "A player left the game while the game was in progress. "); } OnPlayerLeftEvent?.Invoke(); }
public override void OnCreateRoomFailed(short returnCode, string message) { OnNetworkErrorEvent?.Invoke("An error occured while creating a room.", message); }